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Unsinkable - boats do not take damage for Next Gen

1
Mod version:3.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

It's a light scripting mod that makes boats unsinkable. Boats do not take damage or sink. In addition, the Sirens cannot catch a boat. Now you can collect all these water POIs in Skellig without getting stuck in the wilderness when your boat drowns.


2 options available!

Version 1 - just set the fashion and immediately enjoy the benefits of an unsinkable boat. This is for players who want to get all the benefits of fashion and do not want to use cheats to get them.

***NEW - UPDATED*** Version 2 - for players who want a more "exciting" experience. With this fashion, boats do not immediately become unsinkable, and sirens can still grab hold of them. Geralt must learn to protect the boat! For this, he reads two books: How to Avoid Colossal Ships and Journey to the End of the World. This version of fashion activates a quest in which Geralt must find and read these two books. After reading a book about ships, boats will no longer take damage. After reading a book about the end of the world, sirens will no longer be able to capture boats.


Specific Release 2 Notes:

It's meant to immerse yourself in the world. It gives some utility to the objects that Geralt collects during his journey, and adds an element of realism, making the boat unsinkable.

The quest is activated automatically when Geralt first sits at the helm of the boat. In the quest, the player will be asked to find books, and two major locations will be marked on the map.

Places to get books: Both books can be found in many locations around the world, and are likely to be picked up and read before the player reaches Skellige if Geralt properly loots the places he visits. However, if by some accident Geralt had not read these books by the time he arrived in Skellig, How to Avoid Colossal Vessels can be bought from bookseller Marcus T. K. Hodgson in Novigrad Square. "Journey to the End of the World" can be bought from a herbalist in the harbor of Caer Trolde. Both merchants carry these books as part of their normal inventory and are not changed in this fashion.

Geralt doesn't need to have these books in inventory: He just had to read them during his adventures on the Continent.

Completely retroactive! If you set this mod after you've already read the books, the quest will notice and update accordingly. However, for the best experience, it is recommended that you install this mod at the beginning of the game, before you find any of the books.

If you simply have to stop immersing in the game and purchase books using the console commands, then the commands are:

     additem('Boat vol 1')

     additem('Hybrid Monsters vol 1')



Installation

There are two ways to install this mode:


1) Extract the contents of the file into the \Mods folder, which is usually located at:

[your drive directory]\The Witcher 3 Wild Hunt GOTY\Mods


   -or-


2)You can also use the mod manager. It has been fully tested and works with Vortex.


To delete a mod, simply delete it from the \Mods folder or disable it in the mod manager.



Compatibility

These script files can be used by other mods. It is best to merge the scripts by running Script Merger. This will allow all your script mods to go well together and work as intended.

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