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Dwemer Island
About This Mod
Unfortunately, there are no signs of a prehistoric period on the island.
How to get there.
Look for the Dwemer Port or Dwemer Ship marker on the map.
This ship will take you to the island (a button opposite the throne on the upper deck).
Buildings.
*The citadel is the largest building on the island, it should not be missed. There is also a throne room in the Citadel itself,
Guilds and representatives of Skyrim's cities are located here,
There is a power station (apparently the heart of the island's mechanisms), a kitchen and, of course, the Dragonborn's private quarters (where you can find unique weapons).
*Observatory: a curious place, but of no practical use.
*Market Square: Here you will find merchants, artisans and very impressive looking guys.
*There is a prison with closed cameras on the lower floor and a spell with an incomprehensible purpose near the cell doors. ......
* Dvemer Mansion.
*Lighthouse.
*This is probably the most remarkable place on the island. The island is inhabited by living machines of all kinds,
Oh, yes, there's even a unique prototype of a steam horse that you can ride.
*Guest Tower.
*Drinking.
*Farm.
*It is believed to have been inspired by Chinese terracotta warriors and horses.
*Durgunar Dungeon (only if DwarvenIslandUpdate.esp is connected).
Notes:
Companions cannot get to the ship or island.
The Data mod folder contains two files: esp(Update) and esm(Main).
There are two modes in the Optionally folder: one turns off the view, and the other a dragon sitting in one of the towers and cunningly looking you in the eye.
Plugin Author:whatever515
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