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Mod Vanilla Combat Reloaded
About This Mod
Did you ever think the armor was flimsy? Or that pawn accuracy is ridiculously small for a pawn with 20 shots? Didn't you like the armor being weak? Or did you feel annoyed that your arms and legs are not protected by armor?
If you've thought about it, then this fashion is for you!
Now that we've mentioned advertising, let's talk about what this mod includes and how it works.
Armor enhancements:
Armor effects can now be customized. If your armor rating is higher after you remove your armor, the armor will block all damage.
AP weapons can now be regulated. With changes to your armor, you may find that your weapons are not as effective as you thought. Now you can increase the global AP weapon to keep it effective.
Improved accuracy:
The accuracy of the weapon and the weather accuracy now depend on the pawn's firing speed. The accuracy multiplier for the pawn shooting statistics points is higher than the value set in the settings. The best shooters must be able to stabilize the accuracy of their weapons and adapt to weather conditions. Now it is possible.
Special damage handler:
Added special damage treatment for projectiles. This is a combination of piercing and cutting melee damage. It is a combination of piercing and cutting melee damage and simulates weapon stop power-based behavior.
Bullets can hit internal targets with great force.
If the stopping power is less than 1, the bullet "scatters" into fragments and hits several parts of the body with one shot.
If the stopping power is between 1 and 1.5, the projectile pierces the target and hits all parts of the body twice.
If the stopping force exceeds 1.5, a mushroom effect occurs that increases damage to the first target and does not affect other targets.
Arrows now have special damage, which is a combination of hit and scratch damage.
The probability of an arrow hitting an inner target is increased.
When an arrow hits an inner target, it behaves the same way it does in vanilla mode, dealing damage inside and outside.
If an arrow hits an external target, it attempts to select the nearest external fragment, dealing a total of 2/3 damage to both fragments or total damage to one fragment.
Hand and foot patches:
Armor covering the arms or legs also covers the arms or legs. Only armor that covers an arm or a leg goes to the helmet level and can be worn with armor that covers an arm or a leg. A reboot is required for this setting to take effect.
FREQUENTLY ASKED QUESTIONS.
What if I don't need a feature?
You can configure the settings for each of the listed functions.
Is it compatible with Yayo or CE Combat?
Yayo can be used in conjunction with Combat, but you can expect strange behavior if you activate something that is affected by both modes at the same time; as far as CE is concerned, it is hardly compatible, since CE modifies much of what is described here in another way.
Is there a choice of ammunition?
This mod doesn't add ammunition, but there are other mods that add them.
Why can't my weapon be modified in motion?
Changing the damage in motion affects only the weapon that uses or inherits the definition of damage from the projectile. If your weapon has more than one bullet, only the stopping force of the first bullet will be used.
Does this mod affect melee in any way?
Currently, this mod does not affect melee combat. This may change in the future.
How will it affect my inventory? How should I equip my pawns?
We recommend investing in better armor and weapons.
Credits
Donald: C# (English)
Taranchuk C# (English)
Suvi Dragunova: cover
Sandwish and TheCatlover366 Testing and Feedback
Harmony Requirements
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