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Mod "Animal Controls"

16
Mod version:1.2 - 1.5
Game version:1.2
The mod has been successfully tested for the absence of viruses
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About This Mod

The mode simplifies the grazing of animals.


Features


All animals will be able to have limitations in food

Make sure that the Animals tab has a Power Restriction category.

Include product categories for all plants. All objects of class "Tree" will be given to "Trees", any other plants that the player can grow will be given to "Cultures", and all the rest will be given to "Plants";

Add the category "Other edible foods" to everything you can eat, but it does not fall into the category of "plants" or ordinary "food", so be sure to synchronize your food restrictions with those for medicines that cannot normally be banned.;

You can ban pawns (that is, animals) from eating growing crops;

Added a feature of setting default food limits for all participating animals (see Warnings and precautions). Power limits -> Default values);

Added a feature to set limits on food, which all trainers use when taming or training animals. This limit takes precedence over the existing set of animal restrictions (see Warnings and Precautions). Power Limits -> Default values). This means that you can only install wild plants for all grazing animals, but the trainer can train them using another restriction;

All newborn animals inherit nutritional restrictions from their parents;

Processors can now use less nutritious food (euqal or less than 0.1) to tame and train, rather than using only inedible food. In vanilla, that means you can use pemmikan,

(Optional) Option that allows the pawn to feed, tame and train animals with hay. Animals also prefer to grow plants and hay otherwise if they are allowed to eat.

(Optional) An animal's ability to pay attention to its trainer may prevent it from escaping in the middle of the interaction.

Mode required: Harmony

Similar Mods/Addons

Game Version *

1.2 (Animal_Controls.zip)