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"KlopKots Target Priority" mod

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Mod version:1.5 - 1.6
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

I once imagined that it would be great if, in Rome, it were possible to mark, say, enemy snipers as the most significant targets to attack first, and that it would not be necessary to assign them manually each time. And then I thought about creating that fashion.


The package allows you to mark enemy pawns and turrets as important or unimportant targets.

Pawns controlled by a gamer, when independently choosing a target for a long-range attack, will give priority to those marked as important, over others, and will not fire those marked for non-importance.

There is also a toggle for the player's pawns, which decides whether the pawn follows the rules of importance of goals or not.

Compatibility:

- Works with CE (Combat Extended). Like...

- Works with RunAndGun


Need Harmony.Package tested on game versions: 1.5, 1.6

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Game Version *

all (KlopKots Target Priority.zip)