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"[FSF] Better Ancient Complex Loot" mod
About This Mod
A new quest about raids on ancient complexes captures and fascinates. You evade traps, crack down on insects and mechanical enemies, fight off bandits and rob cryptosnap tombs. If you've ever participated in these raids, you've probably been excited, right? Well, I'm sorry, but below is a vanilla loot table, and it's very disappointing.
This mod makes adjustments to the loot table, increasing the number of rewards, adding new items and providing a spawn that is extracted directly from the quest loot table. The table of quest mining means the one that contains bionics, technical prints, archeological artifacts and, in general, all that is worth taking the quest for. I studied the mining table, carefully adjusting the values to achieve balance, and now each container must bring a substantial reward, making the enterprise worthwhile.
There are three types of containers in the game: Standard box, Superior box (with increased quantity and increased chances of valuable prey) and Safe. The first two contain everything, but with little chance of Technical Imprints, Quest Mining, and Empire Mining. Safes are rare, so I removed cheap universal items from them, leaving only the best technical traces, Quest Mining and Empire Mining. Opening a Safe, you should get something really rare and valuable.
Standard Mining:
Sukhrayki
Medicines (from herbal to conventional)
Luciferius
Silver
Advanced components (quite rare)
Medicines of the Brilliant World (quite rare)
Technical fingerprints (extremely rare)
Mining Fashion:
Miscellaneous (Dryers, industrial components)
Medicines (Medicines, Penoxycilin)
High-cost drugs (Luciferium, Go juice, neutroamine)
Silver
Gold
Synchronous Stream
Hypervolnae
Enhanced Components
Technical fingerprints
Quest mining
Extraction Empire (with Royalty)
Neuroformers (with Royalty)
DLC Ideology is required for mod operation
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