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Alpha Mechs mod

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Mod version:1.5 - 1.6
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Introduces new mechanoids.


Features


- 7 new mechanoids: Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher return. These 7 mechanoids will occur in raids, clusters, etc., and they can be deactivated individually through the mode settings.


- With Biotech: If the player has a biotech, a huge amount of content will open up.

- 26 new mechanoids, including 11 useful mechs, 12 combat mechs and 3 difficult (but not excessive) "bosses".

- 3 fresh chips of mechanoids

- 2 new armor, 2 new helmets, 3 new sets of useful items and a battle chest

- 11 new buildings

- 8 new research tasks to open all content.


- In Vanilla Factions Expanded - Mechanoid, plus Biotech: adds another extensive content block: 7 new mechanoids of two types. First, the "clean" versions of Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher that appear in the squads of VFE - Mechs. Second, their improved versions, which appear when the mechs upgrade the equipment. The player can explore upgrading the hardware to create these advanced mechanoids as well as Slurrymaster.


- New furs are added with: Vanilla Races Expanded - Sanguophage, Vanilla Genetics Expanded, Vanilla Fishing Expanded, Vanilla Books Expanded, Alpha Bees, and Rimatomics


Needed to complete:


Harmony

Vanilla Expanded Framework

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Game Version *

all (Alpha_Mechs.zip)