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Comparative Armament Elements (LE1)

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Mod version:v1.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Precise description of weapon statuses with just three numerical values is not an easy task. The idea is for DPS(sustained) and DPS(burst) to give the minimum/maximum range of damage per second that can be expected from a weapon, rather than using a hidden [FudgeFactor] to produce some strange arbitrary mean. Assuming that you hit all your shots, the damage should, in fact, always be somewhere within this range, depending on the situation and use. And an accuracy rating should give an idea of how easy it is to hit a target from different weapons.

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Game Version *

all (Elements of Comparative Weaponry-639-1-0-1629332660.7z)