
Stop alignment
About This Mod
Block the player XP at the desired level. Henry's motif is OP, and in the realistic setting claimed by KCD2, there is no room for such an unstoppable killer as Henry in the vanilla game. This mod is supposed to fix it. At the higher levels, many RPG elements are lost because Henry is too strong. It also means that permanent or conditional benefits added to skills such as "Leshie I and II" and "Hand Skill" are completely lost after a certain point; by lowering the limit of stats and skills, buffs from perks and potions become more important. For example, if you want to create a knight, warrior monk, or assassasin, set their stats to the following. For example, `drinking, horseback riding, and weapons without weapons` skills depend on `vitality` (the default value), and for the `assasin` class described above, no skill can exceed `12`. All skill dependencies are customizable and optional. The following are the default values that can be changed in the game or in the `mod.cnf` file; you can also disable them and set a limit for each skill separately by setting `stopleveling-set-skills_limits_inherit_stats` in `false`. strength: crafting,heavy_weapons,survival,weapon_big,fencing dexterity: marksmanship,stealth,weapon_sword vitality: drinking,horse_riding,weapon_unarmed speech: alchemy,houndmaster,scholarship How it works Currently it is quite difficult to make a XP lock specific. Mod adds some perks that block XP when the limit is reached, but they can only affect `buff_params` defined by Warhorse. Starting with KCD2 version `1.1.2` the current values are as follows: xpm All XP xst Strength xst Power xag Agility xvi Vitality xsw Swords xcr Mastery xsu Survival xhw Heavy Weapons xma Marksmanship xsc Scholarship These parameters can be completely locked. Anything not included in this list will regularly reduce XP using a script only if the current XP progression exceeds the limit set in the configuration of the current skill or status by more than 20%. This method has several caveats. First, XP does not actually stop, but only tests. Rewards for tasks and skill books can lead to exceeding limits, set them in the `mod.cnf` configuration. Each value is added as a console function. #### Check the XP level and specify the time in milliseconds to reduce it.STOPLEVELLING-SET-xp_trim_timer_period 30000 "##### Set the stats limit. STOPLEVELLING-SET-limit_strength 20 STOPLEVELLING-SET-limit_agility 20 STOPLEVELLING-SET-limit_vitality 15 STOPLEVELLING-SET-limit_speech 15 "Makes the maximum level of skills correspond to the maximum level of stats. STOPLEVELLING-SET-skills_limits_inherit_stats true "### Customize the skill tree Here you set up the relationship between statistics and skills: STOPLEVELLING-SET-skills_limits_inherit only works if "_stats" equals `true` - "weapon_large"== polearms - "fencing"== warfare "STOPLEVELLING-SET-skills_strength craftsmanship,heavy_ weapons,survival,weapon_large,fencing STOPLEVELLING-SET-skills_agility marksmanship, Stealth, stealing, weapon_sword STOPLEVELLING-SET-skills_vitality drunkenness, horseback riding, weapon_unarmed STOPLEVELLING-SET-skills_speech alchemy, hound master, scholarship "### Individual skill limits Only if `STOPLEVELLING-SET-skills_limits_inherit_stats` equals `false`. Works. weapon_large == polearms - fencing == warfare "STOPLEVELLING-SET-limit_craftsmanship 20 STOPLEVELLING-SET-limit_heavy_weapons 20 STOPLEVELLING-SET- survival limit 20 STOPLIVING-SET-weapon_large_size limit 20 STOPLIVING-SET-limit_fencing 20 STOPLIVING-SET-limit_sign_skill limit 20 STOPLIVING-SET- STOPLIVING-SET- invisibility limit_20 STOPLEVELING-SET - limit_hunting 20 STOPLEVELLING-SET- limit_sword_weapon 20 STOPLEVELLING-SET- limit_alchemy 20 STOPLEVELLING-SET- limit_hounds 20 STOPLEVELLING- SET-limit_scholarship 20 STOPLEVELLING-SET-limit_drinking 20 STOPLEVELLING-SET-limit_horse 20 riding-SET-STOPLEVELLING_limit_weapon 20 unarmed-SET-_20 ".
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