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Combined suits [BASE] [BETA]
About This Mod
Description: What it is: completely redesigned: > Completely new. > Based on SWEP. A new system of abilities. > Support custom icons; support NPC animations (for all animations): new third-person camera system. > Custom crosshair. > 360 degree rotation (disabled by default). Ability to play any animation for the player (in chat and code): > Full body. > Gestures. > Shivering. Enabled Bone Animation API to create custom Lua animations. New bone-based tracking system, close combat system, landing system, door knocking system: > Kicking locked doors is disabled by default, but can be included in the fashion menu; pretty good relationship system with VJBase support; grenade throwing system (Alliance Soldier type): > Grenade-type ammunition. > Quick pressing or holding the grenade button allows you to throw the grenade closer/further. Allied Named Token System: > This system uses entity or class names where previous ones are unavailable. > Maximum distance to create. > NPC names are loaded after 5 seconds to give time to rename the specified NPC. This check does not run every frame in the timer to save performance. > Display of names (to save performance) and tokens in general may be disabled. > NPC renaming tools are available. Each suit can be assigned up to nine different actions using the Actions menu: > NPC Commands can also be found here NPC Command System (recoded and improved Followers mode): > You can choose NPC (targeting it) or next to it by targeting all nearby allied NPCs. > Explain all orders! - If you have detected an enemy (NPC or player), you can use this command to ask for help from all friendly NPCs nearby. They will approach the discovered enemy and try to fight him. - Attack Squad! - Orders friendly NPCs to attack the enemy. - Squad: Forward - This command orders a friendly NPC to move (if possible) when it enters the fray. - Squad: Follow - friendly NPCs join your "squad" and follow you. They can ride with you in vehicles if they have a physical place. If they're out of range, they're teleported, and you don't run into them. - Squad: stop! - Used to cancel normal commands and force NPC to stop following you. - Squad: patrol! "The NPCs patrol the area until they see the enemy and then they engage and continue to patrol. - Squad: Hide! - friendly NPCs will stop their actions and try to hide from danger; supports transitions to HL2 level, SAM (Suit Appearance Modifier), allowing almost any modification of equipment (from models to relationships with other NPCs) > VJBase NPCs. > Please note that if you replace your model with VJBase NPC, this NPC will attack you. This is due to VJBase itself. If you are trying to make a suit, do not forget to change the path and name of the model. > SAM can be duplicated or saved while the hologram is active. In this case, the interface is no longer available. > Modified SAM costumes cannot be reset or removed and a message appears on the screen. > Make sure that the model you are trying to use has the same animation as the basic suit supported by TFAVox.
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