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TTW - Heavy Weapon Skill and Useful Items
About This Mod
Using JIPLN and some of TTW's features, this restores some of Big Weapon's features, but recycles it as an "overlaid" weapon skill. Instead of weapons being allocated as Big Weapons, weapons can be Weapons, but also Heavy, or Energy Weapons, which are also Heavy. Developing your Heavy Weapons skills allows you to better handle them and counteract certain effects of gravity.
I thought about it for a long time and decided it was time to publish it to get feedback.
What does:
Heavy Weapon Skill Enhancement:
- Reduces the STRENGTH requirement for heavy weapons (within 20 levels, the low skill of heavy weapons actually increases the STRENGTH requirement)
- Improves the spread of heavy weapons.
- Increases heavy weapon damage.
What is a heavy weapon:
The weapon, which is currently on TTW's TTWWeaponBigGuns list, is considered heavy. This is the same list used by the "Size Matters" perk in TTW and the "Over-Compensation" perk that gives you Fox in TTW. This list contains basically the same and similar types of weapons that used to be a big weapon in Fallout 3. Fallout Wiki has a list that seems to be updating. The game has a new interface element in the Pip-Boy that will indicate when the weapon is considered heavy.
Changes to match the skill in the world:
- Books: All of the Fallout 3 cage scout guides have been converted back into the US Army: 30 Handy Flamethrower Recipes, which give the Heavy Weapon Skill, and an OWB recipe has been added to create a US Army book, a note to which is placed in a place associated with certain large weapons.
- Magazines: A new skill magazine "Weightlifting Guide" has been added to the game and added to relevant mining lists and as another possible reward for the magazine when opening vending machines for magazines, and a recipe "Greedy Reader" has been added for it. I decided to add a new magazine instead of reprocessing Milsurp Review into Heavy Weapons and True Police Stories into Weapons because I wanted to keep things familiar and I felt that having an item that gives a chance of a critical hit is still valuable.
- Bobblehead: The location of the survival bobblehead at TTW was returned back to the bobblehead of the large weapon. Boblehead was renamed Heavy Weapon, and the unused TTW perk for him (simple damage increase) is now applied to the TTWWeaponBigGuns list instead of the Big Weapon skill. The survival bobblehead added by TTW has been moved to... a dangerous place. The Bublehead task was changed to account for the extra boblehead, and all boblehead displays were synchronized with each other, using a model that has room for 21 bobleheads, and correctly mapping both survival boblehead and heavy weapons boblehead along with all the rest.
- G.O.A.T.: All the original Fallout 3 variants have been restored and are counted for the original skills, but TTW's survival response and user response have been added as entirely new answers that can contribute to survival. Mr. Brotch's test results are also restored to the original skills, although unfortunately there is no unique Survival, so Fry Cook is split for both melee weapons and survival.
- Effects: Bomb armor now raises Heavy Weapons, but still raises Weapons. Good Natured reduces Heavy Weapons, as does all other weapons skills. Skilled now processes the Heavy Weapon skill along with all other skills.
- UI: Most of the Big Weapons mentions I was able to find were replaced by Heavy Weapons where it made sense, including in some perk descriptions, loading screens, effect names, etc.
Other tastes:
- The "Wasteland Survival Guide" at New Vegas has been "half restored." This means that once the Heathland Survival Guide is completed, a good way to start is for the book to appear on the loot lists instead of the Scout Guide. It can add survival skills, has the same meaning as other books, etc. The OWB recipe for creating a survival skill book will also create a guide to survival in the Wasteland in this case. However, if you complete the quest in a bad way, nothing will change, and any guidance you find on surviving the wasteland will be a useless subject.
- Paradise Lost has a unique texture based on a public domain image from Wikipedia. It has been edited to better fit proportions and style.
I need help/other ideas that I want to add but have not added yet:
"I'm looking for ideas for 25 survival locations to put new Scout guides in Fallout 3, and 5 big weapons locations to put new U.S. Army books in New Vegas, and maybe one or two DLC locations for U.S. Army books.
- I’m thinking about restoring the Throwing skill from Fallout 3, but it will require a larger implementation since I’ve already used the JIPLN Big Weapon and there are far fewer details left to work with.
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