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The most dangerous game
About This Mod
Welcome to The Most Dangerous Game, a mission mode fully voiced by David L. Allen. It's a medium-scale battle mode. Challenging combat situations await you against enemies who will actively adapt to your weapons and techniques. You get a companion robot with an energy shield, but their goal... Welcome to The Most Dangerous Game, a mission mode voiced entirely by the unknown David L. Allen. This is a medium-difficulty combat mode. Challenging combat situations await you against enemies who will actively adapt to your weapons and techniques. You'll get a companion robot with an energy shield, but its purpose... is unknown. This is version 1.2, released on March 17, 2011. Extract the installation files into the Fallout New Vegas data directory; dangame.esm and dangame.bsa will be added to the FalloutNewVegas data directory. Then, in the Data Files section of the Fallout New Vegas Launcher, make sure that the dangame.esm file is checked before you start the game. For best results, start by saving the game with a minimum of mods. Play Explore the southwestern portion of the map near the Mojave outpost to start the mission. You will find a robot messenger with an interesting invitation. Tell us what you think in the comments tab at the top of the page. If you like the mod, please support it by clicking on the green banner with thumb up at the top of the page. As you know, many players find new fashions by sorting them "by the number of approved", so your approval will help fashion to get more widespread. If you liked this mod, you might also like my other quest mod, "Solutions with Regrets." Compatibility There are no known compatibility issues. However, the following problems are possible: since this mod adds armor with impact fragility, it will change the list of shapes and effects of weapons for impact weapons. Potential conflict with Impact Weapon fashion: One of the NPCs is in an empty cabin in Jacobstown. This may conflict with other mods using the same hut. Minor quirks (spoilers!) The following minor graphic quirks do not affect gameplay. Robots are built as humans in special armor. This means that when they are dismantled, bloody human "body parts" are scattered everywhere. On the third level there is an empty space between the entrance room and the rooms with a door switch floating in it. This is because the "shape" of the door opening in the wooden wall and the wall of the hull is different. In the maze on levels 1, 4 and 6, there are places where pipes seem to "stick" out of the wall. This is because the tiles I used were not stacked back together. In the fabricator's room, the carts are solid when immobile, but they can be driven over when they are moving. Delete two files: data/dangame.esm and dangame.bsa. data/sound/voice/dangame.esm. Delete this readme file.
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