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Pinup poses 2
About This Mod
Several aesthetic poses for your female or male character. Information: These poses are mostly for women (I apologize to men lovers, but I did a few male poses. To be clear, pin-up poses are those used for posters, not specifically pin-up posters from the 1930s. Everything from poster style poses to cartoon poster style poses. Everything you see on the pin-up poster. Content: pup1-60: Standing poses - some simple poses, others - pistols or pistol type weapons (9mm, 10mm, magnum, etc.) Model hands over the head Skeleton Fallout. Taking her with you is like asking Freddie Krueger to look sexy: sedentary poses are some of the most challenging poses in the set. We tried our best to offer a wide range of poses in a small series. Again, some of them are designed to work with guns: sleeping poses are not too difficult. Again, there are a few poses associated with guns: the down-to-earth poses are a base that seems to miss different poses a lot if you are looking for a sexy image. Again, some poses are designed to work with weapons: melee weapon poses - these poses are specifically designed for large and small melee weapons. At the moment they are all standing, but in the future we can add the poses of sleeping, sitting and kneeling- Here's how to use it: 1: Open the console and type 'tfc' without quotes. This will put you in Flying Camera mode and pause. 2: Open the console in Flying Camera mode and tap on your character or NPC of your choice. The number and name of the selected character will appear at the top of the screen.3: Open the console and, after selecting a character, enter "playidle pup1" without quotes.4: When finished posing, reset the character by entering "playidle reset". Tip: The character will be reset. Tip: If you need a clean view without HUD, make sure that HUD disappears by typing 'tm' in the console without quotes. Don't forget to put HUD back in place when you're done. Tip: You can zoom in or out with the 'fov' command in the console. Entering a number from "fov 75" to "fov 1" will zoom in. You can also enter a number greater than 75 to zoom out for fish-eye. The smaller the number, the higher the zoom level; you can reset it by typing "fov 0". Note: Be careful not to zoom out too much - fov 150 will cause the system to become stressed as more objects should be displayed on the screen at the same time. On machines with low characteristics it is recommended not to exceed 100. Tip: Type 'tfc 1' instead of 'tfc' to freeze the scene. This is useful when you need to stop people coming in and out of crowded places, or when you need to capture a character releasing several frames during the shooting of the action. Tip: If your feet seem to be in strange positions, try typing the command 'tfik' into the console. This will disable inverse leg kinematics (a buzzword meaning "avoid hitting the ground") and force the legs to stop where the pose is indicated. Tip: If my posture is too high or too low relative to the gender (perfect posture does not happen despite all my efforts), I can always use the 'getpos' command. My first team is 'getpos z'. It returns a number that tells you exactly where your character is on the global z-axis. Once this number is set, you can move it up or down with the second 'setpos z (new number)' command. If this number is smaller than the original number, it moves down, if it is larger, it moves up. Example Getpos z returns 12345; type "setpos z 12350" to move it 5 units up. Note 1: Do not be careless when using this command. It often turns out that moving five units up or down is more than enough to put the symbol in its place. Note 2: This command usually only works when 'tfc1' is enabled; even when using tcl (noclip) and tfik (see above), the character can respond to a collision network. In other words, the character will return to the original position with the usual "tfc". Note 3: For those interested in using this command more advanced, it also works on the y-axis and x-axis (getpos x, setpos x, etc.). There are also angle-based commands that allow for more thorough character rotation (getangle z, setangle z XXX). The setangle command works on a 360 degree axis, so if I dial 720, I get exactly the same angle as 360. (This is a great way to fix all my 90 degree postures.)
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