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NCR Re-Arming

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Mod version:1.5
Game version:all
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About This Mod

I apologize for not sharing this news with you earlier. I told a few people who wrote to me personally, but they didn't forward it for me. A while ago, I promised that I would return to work on fashion as soon as time allowed. However, almost a year ago my hard drive crashed and the original files have since disappeared. Without them, I cannot "continue" the work. However, I can come back at some point to deal with many things related to this fashion. In the meantime, I wish you all luck, and you can find me on Skyrim, where I spend most of my time these days creating fashion. One last thing. You can freely use this mod in your creations, regardless of what is written or not written on my description page. However, I ask you to specify my copyright for the original files. The following changes are currently being made to the mod: - Modernization of all helmet options. - Armor reconstruction, including aesthetic differences between different armor models. The existing armor will be preserved, but the appearance will be more recent. - Microwave A new special rifle model for the NCR, a unique rusty variant, can be found in the wasteland through unnamed missions. - Various bug fixes, textures, icons and other fixes that optimize the gameplay. Compatibility is always the main goal, and I'm sure you won't have any problems in that regard. . Introduction - I was not too impressed with what Obsidian did with the NCR equipment. Before that fashion, I couldn't find a fashion that matched my demands in terms of protection, deterrence, and the overall look of individual soldiers. In essence, this mod is aimed at solving these problems, and I felt that I could not be alone in my ideas of what NCR should look like. So I started creating this mod using pieces of armor from other mods and sources. I got permission from all of them to use the parts that I used to make this fashion. I am very grateful for their work, which was the basis for the completion of this fashion. I hope you enjoy this mod as much as I do and I will be happy to hear your suggestions and feedback. I intend to improve this mod in all the ways I need, and it is still in the process of working. However, at the moment the mod is fully functional and I have not met any errors or glitches. ***Changelog*** Update 1.5 - Circumcision issues fixed. Added new custom world models for both types of armor (previously used vanilla world model of armor NCR). The Lore version received a new texture update focused on bringing it closer to the NCR vanilla color scheme. If people like it, I'll upload the old version as an additional texture package. The helmet was delayed to version 1.6 because we had some problems with the Haz-Op helmet model. However, he will appear soon. Update 1.4 - fixes a small problem with the black glove texture added in version 1.3. A similar problem with the texture contour of the men's sleeves was solved. Update 1.3 - A new version of "Knowledge Friendly" has been released. Fixed some bugs in the original version; added black gloves provided by Antistar. Removed unused files and data items for optimal performance. The balaclava has been removed from the helmet until the problem is resolved. Have fun! Update 1.2 - Fixed an issue where helmets did not fall properly when falling out of inventory. Textures of helmets are not clean, but for now it is enough. Update 1.1 - added a non-fractional armor for Armory. Not sure they will always appear because they are part of the level list. Confirmation is required. In response to requests, the American flag on the NCR variant armor was also replaced by the NCR flag. Unactivated variants still have the American flag. Requirements - - Archive disable Archive disable Archive disable - Fallout Mod Manager (only recommended) Installation - Installation is simple and similar to almost all other mods. The steps are as follows: 1. Extract the .rar file into a temporary folder (usually on your desktop); 2. Copy and paste the 2.Data folder into the Fallout: New Vegas installation directory into the installation directory. It is usually located there: Program FilesSteamSteamAppsCommonfallout new vegas folder.3. The following steps depend on whether you are using Fallout Mod Manager. Option A: Fallout Mod Manager Method: Open "FOMM" and tick "NCR Rearmament.esp". Option B: Fallout: New Vegas Launcher and select "DATA FILES". Then check NCR Rearmament.esp. 4. Launch Fallout: New Vegas and enjoy! Uninstall - Uninstall is easy, just delete all files related to my mod in the Data folder. Mission accomplished. Troubleshooting - Some people make an error by installing two files together. You only need to install one. They differ, but only aesthetically: the Lore version is closer to the colors and textures of the Wasteland Sweep from the vanilla game. The original version is black and steel, which gives it a sense of special forces. "Some people are reporting disruptions. Until now, all cases have been related to the order of loading and can be easily fixed - just put my mod after mods changing the number of spawns in the Wasteland, such as IWS, or mods changing inventory in NCR. A common rule for compatibility issues is that the lower the boot order, the less complexity. - There may be a problem when some NCR NPC wear old helmets with glasses instead of new helmets. I think it's a problem of compatibility with mods that change the respawn of the wasteland. Currently, I use a workaround: I set my fashion after a mod that changes the empire's respawn, or after a mod that changes the NCR inventory. This should solve all the problems. "There is a problem with the textures of the gloves, but I'll solve it soon.

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all (NCR Rearmament 1_5a-40139-15a.rar)