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- Wasteland flora and terrain update

Wasteland flora and terrain update
About This Mod
Features * A more diverse wasteland with 101 species of trees and plants, thousands of which were carefully planted by hand. You will find cacti, ancient bristle pine, dead trees, desert sunflowers, desert wax flower, lupine, cane, various types of juniper, pine and shrubs. Many trees have been replaced by more detailed models and textures by default. Not all trees have LOD, but most do. * Three editions to choose from: Wasteland Flora Overhaul - Fertile Wasteland (the main version of fashion) - this .esp uses all models created by me. It does not fill the entire landscape with trees and other things, but you can meet water and sometimes woodland near the mountains. Desert plains are home to a wider variety of cacti, dead trees, and various types of joshua and yucca. This version also has more flowers and shrubs. Dead Wasteland (Deprecated) - This version does not make many changes to the landscape and does not use all models. It mainly uses dead trees and cacti, replacing the original trees with more presentable models. The grass and shrubs in this version are more dead. This version can only be found in the "old files" section of Wasteland Flora Overhaul - Vanilla Tree Replacer In its simplest form, it replaces the original tree with a more detailed model. esp only if LOD is required with this mod. Required. Recommended if you are experiencing compatibility or performance issues with the above versions. Changes v3.0 and v3.1: Added normal cards for all trellis (many trellis did not have normal cards) Fixed misdirected normals in some trellis Fixed some ugly UV cards Fixed ugly trellis branch in a big pine Fixed .Nif cleared .Nif cleared. Created several new textures and changed some of the existing ones. Fixed thick leaf on one of the ugly bristle pines: most LODs trees (necessary resources including FNVNVLODgen and trees by default, etc.). The original LODs are owned by Skibadaa and chadsketch. Many trees have been improved. Improved dead tree textures Improved desert flowers Improved some mesh, UV maps and various textures .esp cleared (kind of works. Please report any errors) v3.2b: made esp files master files (*.esm) to avoid crashes. Removed all navigation grid edits, one landscape edit and one collision marker edit. v3.2c: Fixed near LOD bug Fixed LOD folder name in Data/textures/terrain/LODGen/ from Vurt's WFO.esp to Vurt's WFO.esm v3.2d: Fixed paths to LOD nif files, added a large number of high-resolution LOD textures, replaced map object panel with a suitable 3D model: Fixed the geometry of 90 trees (removed holes and distorted navigation geometry). Fixed UVs of the same trees and replaced many textures with higher quality ones. The correct specular and normal maps for all +-100 trees have been created. Global vertex normals and vertex AOs for all large tree canopies. All the barrels received the top AO. To reduce the number of vertices, all vertices of all trunks and branches were integrated. Some trees were integrated, some had loose trunks and branches, resulting in an integrated mesh. The geometry became solid, and all of the barrel's nistensitive properties were discarded. All nistencilproperties properties have been discarded because the flag is specular and the trees are specular from the texture. Fixed alpha layer in the main grass atlas and created LOD objects for more than 50 trees. Treelod's have been created for the remaining trees, but they have not yet been applied to all trees. Maps of speculation and normals for LOD of all ready objects are created. In some places (NCRCF prison fence) some vanilla LOD nets have been replaced to reduce the size of the LODChunk. This allowed us to create 1 MB of the largest LODChunk, which allowed us to use better LOD grids without removing objects. v3.6. Walk around the world and manually change many trees: fix the havok material in a bag from stone to wood. Removed the dynamic flag from the grid so that the trees are not loaded upside down. Removed unnecessary trelod textures (still not activated the remaining trelods, I see no difference, still working on LOD) V3.6c Removed forms that were set to remove and were initially disabled in the z-position -26k (thanks to Archerarcher for teaching me about -26k). V3.6d Replaced the remote form model with a copy of the static Yuccaanv model from version 3.6b and removed the LOD flag to avoid console warnings about the lack of LOD on forms. Also, the main fashion directory was deleted and content was added to the folder Data.V3.6eSome floating bushes and cane were deleted and repositioned. Würth honeybeast has no animation, so there are no pleasant controls. LOD Generation Download FNVLODGEN or xLODGen and install the 'FNVLODGen resources' that come with FNVLODGen. Install the "FNVLODGen resources" that come with FNVLODGen. If you want to create LODs using xLODGen, you must first install the FNVLODGen resources because xLODGen does not have these resources. If you need as many LODs as possible, here are the available LOD modes in Nexus: FNVLODGen resources from the FNVLODGen page; Additional LODs from tomzik; Very needed LODs from pilamin; Very needed LODs from pilamin; Install WFO first. If you have already installed LOD mods, reinstall WFO and rerecord it after installing LOD mods. After performing the above steps, run FNVLODGen or xLODGen. Make sure that tree LOD and object LOD are selected. Now you can create LOD. Note: Starting with version 3.5, if you use all Nexus LOD modes, you will probably have to set the LOD atlas size to 8192 x 8192px, since WFO uses high quality LOD textures (256x256px) to work without errors, you need at least 8192 x 4096 pixels. If you don't know how to increase the size of the atlas, it's easier to use xLODGen. If you are using FNVLODGen and then xLODGen, you can change the size of the atlas in a file called 'Plugins.fnvviewsettings'. The atlaswidth and atlasheight lines are in the [FNV LOD Options] section of the C:˶UsersYourNameAppDataLocalFalloutNV folder. Drag and drop them (or right-click, copy and paste) into the installation directory ****** FalloutNV, Windows will ask if you want to merge the DATA folder with the DATA folder in the installation directory.
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