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Real movement

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Mod version:1.5
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Add physics and realism to the player's movements. Compatible with increased motion

The player bases their character on the world.



All settings can be configured or disabled

Gravity affects the player as he moves up and down a slope.

Driving through a small pile of rubble, getting into a crevice on the road or walking on the sidewalk, you can notice if it is high / low enough.

Bounce pulse. When you jump, the player will continue to move at this speed even if you stop pressing the motion control.

Dive into the water. The effect is amplified when people gather. You're gonna drown, but you're gonna be able to swim. AMI. The more uncomfortable you become, the longer you need to swim to the surface of the water. 


The boot option has a preconfigured configuration file that will be thinner. This can also be done manually using many other features of the basic settings.  


Fallout 3 version is here



Compatibility

If there is a problem when the speed is too slow, it is not compatible. 

For more information, please click the "Spoiler" button below


Spoiler: Show


Compatible Modes

Improved movement: Yes, this mode improves the realism of movement, not the appearance of movement. The two regimes must work together

Walking inertia: The report says yes, and after explaining the regime, my non-exhaustive tests seem to agree.

Sprint Mode: Yes

Bullet Time Modes: Yes


Possible inconsistencies and unconfirmed inconsistencies

Fixing equipment and speed of movement - probably incompatible. The report says everything is fine.

Setting "Climb at right angle" from lStewieAl: one user reported that it is incompatible, and one user reported that it is compatible. so I do not know.

According to User 1's report, Stewie's adjustment to change speed based on flexibility seems incompatible. 

Perhaps other Stewie settings that change the speed depending on certain circumstances. Please let us know if you find anything

Demo

The first 50 seconds show an extreme situation

10 seconds from 50 seconds to 1 minute show the jump momentum and shell function.

After 1 minute and 10 seconds, the video shows what the mode does to complete the game. 

Installation

Use the Mode Manager or leave all files in the Fallout folder




Requirements

JEEP

Lovely Chat - lovely



Configuration Settings

The configuration file is located at Data\Config\Drarack\TrueMovement.log

Click the button below to view the configuration settings.

Spoiler: Show



My other modes are FNV:

Location-based graphics settings

Performance mode. Useful when it is in the mode area (e.g. Low performance strip, free side). Uninterrupted engine level mode. You can add any field in the game.



My other modes are FO3:

FO3 Optional Hotkey Interface and Front Gun Switching

It allows you to use two hotkeys for weapons/items, e.g. for weapons/weapons, and others for medicines/armor. You can switch between available weapons and the latest deca-equipped weapons

Advantages of FO4 Power Armor (Ability)

Add 2 Fallout 4 abilities with Perks. No damage from falling or crash landing. Versions are available that are not useful

Climbing FO3

Jump and climb over the object, holding on to the wall. (Works with this mode)

Features of living beings

Add creatures from the old Fallout school, concept art Fo4, FONV, FO76, FO3, and FEV items from Vault87.

Location-based graphics settings

Performance mode. Useful when it is in mode area (eg, Rivet City) has poor performance. Uninterrupted engine level mode. You can add any field in the game.

Similar Mods/Addons

Game Version *

all (True Movement-88804-1-51-1727352270.zip)