banner
Rating
Voted0

Fallout DUST cures all insanity effects

1
Mod version:1.0
Game version:all
The mod has been successfully tested for the absence of viruses
1221.22K154.03K

Report mod

  • image
modalImage

About This Mod

The current version of this mod is 1.0. SPOILER WARNING - This description contains spoilers for Fallout:DUST. If you’re lucky enough to be a Mad in DUST but don’t like it, go back; DUST "rewards" Mad Men with a few unique perks, as well as the Wild Wasteland and Madness perks that automatically and inevitably accrue. Crazy players will also experience quite intense hallucinations, such as teleportation. Problems Like perks, hallucinations are quite entertaining and even disturbing, but I was a little concerned that the DUST scenario potentially offers such an opportunity, but does not eliminate the benefits of improving sanity, at least mandatory. The solution is this little mod that offers a recipe for Clorazine, a more potent version of Thorazine. Clorazine does not increase sanity, but it cures all the effects of madness. Even the ones you don't want to treat. This recipe is automatically added to the list of recipes for the fire and requires 45 skills of the pharmacist to make. A more detailed description is given below to avoid spoilers for players who want to learn from their own experience. Fallout DUST requirements and all its requirements. Incompatibility No known issues. Known issues Unknown issues. Good No information about Chlorazine. Chlorazine: Chlorazine is a recipe for a fire, it cannot be obtained by hand-held craft kits. Recipes are added automatically. 45 medical skills are required for production. Chlorazine can be used only if the victim's level of sanity is "crazy" or higher. Therefore, care must be taken not to waste chlorazine. Chlorazine usually takes a few seconds to fully work. Therefore, it should be given before, rather than just before, hallucinatory swarm occurs. The effect of taking chlorazine The use of chlorazine does not increase sanity. To increase your level of sanity, either drink or drink torazine, steal or do something else - both options automatically recover when you regain sanity. Wisdom, King Arthur and troubles have been removed and are only restored when they are re-selected at the highest level. Hallucination/teleportation removed, both automatically restored upon restoration of sanity: 3 x Torazine 2 x Morphine 1 x Fixator 1 x Purified water 1 x Empty syringe (returned after insertion) 1 x Metal spoon (returned after insertion) 

Similar Mods/Addons

Game Version *

all (KaPDUSTClorazine-66796-1-0-1554942731.7z)