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Classic Fallout consumables.

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Mod version:1
Game version:All
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About This Mod

The consumable properties that appeared in Fallout 1 and Fallout 2 were based on the properties of the items that appeared in the original Fallout, with minor adjustments made to the Fallout NV balance.


List of subjects


Biscuits: 5 lids, 0.5 lbs, +1 xp per second for 5 seconds, -10 hunger, +10 points for 3 seconds.

Gamma Ship Beer: 5 caps, 1 pound, 20% chance of addiction, -1 240 second perception.

X-rays. Rum: 10 caps, 1 pound, 20% chance of intoxication, -2 perceptions for 240 seconds.

Rotten intestines: 5 caps, 1 pound, 20% chance of intoxication, -2 perceptions for 240 seconds.

Hypos: 500 capsules, 0 lbs, HP+100 instant boost.

Reactive antidote: 25 caps, £0, relieves all poisonings.

Sun-dried meat: 5 capsules, £1, HP+1 per second for 40 seconds, RAD+1, dehydration -50, hunger -80.


All items are integrated into the merchant and lute pools.

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