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Courser X-92 Modifiable Suit

1
Mod version:1.22
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

- V1.2 is here!


- Introducing Active Camouflage!

You can disguise yourself if you want, but the AP will be consumed when you move. Pick-up 01 is required to create. If you stand/sprint, the AP is consumed faster than if you sneak. If you crouch but don't move, this will allow you to regenerate the AP.


- Updating Points:

- Points can exert influence without equipped cursor suit, it will be implemented in version 1.2.

"There will also be an additional mod for eyeglasses: 'Combat sensors.' Combat sensors will assume the current targeting mode (activate targeting only in combat), and the targeting mode will leave the effect always on.


- On the approach of several variations of this fashion:

- "No glasses required": all the fashions on the glasses will be installed on the armor as an "eye implant". (This will be the second ESP until the development of this mode is completed).

- 'Scalable Armor': Instead of immediately having some armor in a later game, this variation introduces 3 levels of armor. Craft requirements and all values have been changed (the highest level costs about the same amount, and will be equivalent to the non-scalable). Start by crafting the costume itself at the beginning, and then gradually move to a higher level as the level grows and the necessary perks are obtained.


- Unfortunately, the original DeserterX costume fashions were created as armor and so I can not change their cost.


- Go to the Discussion tab and leave a comment if you want to see something that would be added to this mod.


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What makes this mod:



This mod is an update to Deserter X's Courser X-92 costume, which changes its modules from those outside the costume and taking up space in the inventory to

a place in the inventory, and have become mounted in a suit, like ordinary armor modules. The glasses were also modified so that the mod of the sight is set on the glasses themselves.


The weight of the power suit was reduced from 20 to 6.5 because it fits the body so thinly that I thought it was a little heavy. This weight matches the Silver Shroud costume, with similar resistances.


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Requirements and other mods of 'Courser'


Hi everyone, I talked to some other fashion authors and we decided to stay apart to better support our fashion. So, here are the fashions that other authors have made:

Courser X-92 Suit by Deserter X - Required

Male addon Courser X-92 Power Suit by Nivea - optional, see also its "archived" version.

Courser X-92 Power Suit - CBBE BodySlide by Ousnius - optional

C4P0N3's custom aiming HUD is recommended for use with the Targeting Systems implant.



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Armor fashions


Adrenal glands: Give a charge of epinephrine at low health. Slows down time, provides health for killing, increases damage, and mitigates damage.

Action Point Regeneration Systems: Increased regeneration of action points

Confident Hands: Increases precision in VATS

Health Monitor: Provides emergency stimpac at low health

Active Camo: Allows invisibility due to AP.


Vision modes

Night vision implant: Gives improved night vision.

Combat Systems Implant: X-92 will illuminate hostile targets as it enters combat.

Implant Scout Systems: Mark enemies on a map by seeing them through a sight.

Aiming systems implant: Highlights possible targets (in and out of combat).



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Installation

This mod requires a power suit DX Courser X-92.ESP

Download the archive and install using your preferred mod manager.


If you have the original armor-wearing fashions from Deserter X's esp, they are a "legacy", they can no longer be crafted, but they can be sold if you have them.



Similar Mods/Addons

Game Version *

all (RFB Courser X-92 V1.22-10270-1-22.zip)