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- Tumbajamba's Combat Power Armor

Tumbajamba's Combat Power Armor
About This Mod
This mod will add a brand new power armor to the game with many custom-made details, including a new model of a jetpack.
Installation
Make sure that you have completed all the necessary settings to enable mods in Fallout 4.
If you have not already done so, read this guide to learn how:
Manual installation of mods on PC
FIRST, MAKE SURE YOU'VE ADDED EVERYTHING YOU NEED TO FALLOUT.INI!
See ArchiveInvalidation for more information.
I really recommend installing through Nexus Mod Manager. The installation wizard will guide you through all the steps, and this minimizes the likelihood of future errors. Other mod managers, such as Fallout 4 Mod Manager, are not recommended and will likely give you the "wrong structure" error.
With Nexus ModManager (NMM):
1. Download the mod by clicking "Download with Manager".
2. Activate the mod in Nexus Mod Manager and follow the installation instructions.
Although not required, I strongly recommend using Armor & Weapons Keywords Community Resource.
If you do not use it, you will have to select the "New Workbench" option during the installation.
Manual installation (not recommended):
1. Download mod.
2. Extract the .zip file to a new folder.
3. Copy everything except Options and fomod to Fallout4\data.
4. This step depends on how you want to create items in the game, and whether you have AWKCR and VIS installed:
If you want to get a new workbench and you don't have AWKCR installed, copy both "tumbajamba Advanced Engineering.esp" and "combat_PA - tAE.esp" from the "Options" folder to the "Fallout4\data" folder.
If you need a new workbench and have AWKCR installed, copy both "tumbajamba Advanced Engineering.esp" and "combat_PA - tAE - AWKCR.esp" from the "Options" folder to the "Fallout4\data" folder.
If you want to get a new workbench and have AWKCR and VIS - ArmorByClass installed, copy both files "tumbajamba Advanced Engineering.esp" and "combat_PA - tAE - AWKCR - VIS AbC.esp" from the folder "Options" to the folder "Fallout4\data".
If you need a new workbench and have AWKCR and VIS - ArmorBySlot installed, copy both "tumbajamba Advanced Engineering.esp" and "combat_PA - tAE - AWKCR - VIS AbS.esp" files from the "Options" folder to the "Fallout4\data" folder.
If for some reason you do not like the new crafting workbench, copy the file "combat_PA - AWKCR.esp" from the folder "Options" to the folder "Fallout4\data". In this case, you will need AWKCR.
If you do not want to install the new VIS - ArmorByClass workbench, copy the file "combat_PA - AWKCR - VIS AbC.esp" from the folder "Options" to the folder "Fallout4\data".
If you do not want to install the new VIS - ArmorBySlot workbench, copy the file "combat_PA - AWKCR - VIS AbS.esp" from the folder "Options" to the folder "Fallout4\data".
5. Activate the copied .esps using your favorite method.
Update
It is highly recommended that you deactivate the old version, start the game, save, and then install the new version.
If you forget about it, you can use the console to remove and reinstall all the armor items, or throw them to the ground in the settlement, switch to construction mode and save them in the workshop (default TAB).
How to get armor
Depending on the installation options you choose, you can:
1. Create all the pieces of armor on the workbench of an advanced engineer in the category "Utilities".
2. Create all pieces of armor on the Armorsmith workbench from the "Armor & Weapons Keywords Community Resource" section in the Power Armor category.
In 1.6, you can simultaneously obtain modifications of the knife, steels and sub-bags (or any combination thereof), pre-creating them individually, selecting again "No modification", after which new modifications will appear in the menu (for example, "Knife + Sub-bags").
Compatibility
Compatible (AWKCR version):
Valdacil's Item Sorting - NMM will automatically install a modified version of our files if it detects a VIS installation. For manual installers, see the installation instructions
Incompatible:
Any file using the 2501, 2502, and 2503 add-on nodes
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