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California natural light mod
About This Mod
NCLM - World Lighting Overhaul Absolutely zero green shade - redesigned LUT from scratch Balanced contrast - pretty bright, no blinding eyes white spots and almost no pitch black (or maybe zero pitch black) on the dark areas No performance loss - because it's not ReShade lol No need to redesign - the gaming user interface is not affected
LUT redesigned from scratch
Balanced contrast with enough bright, blinding white eyes and a near-total absence of black (or maybe absolute zero black) in the dark
Does not use ReShade, which also does not eat performance
Lighting, weather, sky, colors, etc.........
Reduced motion blur from .50 to .25
Reduced bloom from .32 to .28
The famous orange or almost red sunset on the west coast
Night time processing based on the pre-rendered cinematic trailer E3 2019
Revised weather during the rain, now you can see much further without sacrificing the "vibration
100% playability for normal gameplay, I tested a lot and found no interior that was too dark/black.
Based on some of the most beautiful random images I found on the internet
(and some of my past work on other games, if you know CGI RH then you know it)
Inspired by GTA 5 (especially with NVE), NFS 2015 (night time on territory with dominant yellow/white colors),
Cyberpunk 2077 - 2013 Teaser & 2019 Cinematic Trailer (night time on terrain with dominant blue colors and colorful neons)
and Witcher 3 (why don't they use it in CP77?)
installation: "\Cyberpunk 2077\archive\pc\mod»
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