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Best hair material
About This Mod
This mode mainly changes the reaction of the hair to light. It corrects the brightness of all hair colors (especially Johnny's deep black hair) and adds a little shine to them.
After a whole day of searching for fashion to eliminate the transparent noise of the hair, I came to the conclusion that I had to do something myself, but I could not! Instead, I discovered that the second hair problem could be fixed: their material! Have you ever noticed Johnny's black and almost colorless hair?! There is a funny reason for this: the developers decided to multiply the brightness of the hair color by 0.6, as a result of which the hair became 40% darker (maybe for a good reason??♂️) In addition, there is another problem with the material of the hair. They only scatter and/or absorb light, but do not reflect it mirrored. Why? Again, the developers decided to set the hair roughness to 1, which means that each mirror image turns into a diffuse one. Therefore, I also adjusted the roughness factors based on the default Blender3D Cycles render "Principled Hair BSDF" values. And the third change? To be honest, I don't know why, but I think it's better to tweak MultiScatter Shader a little bit.
TLDR.: Mode 1- Increases hair brightness 2- Adds a little shine (specular) 3- Adjusts the multiscutter a little
This mod does not fix the artifact of pixelated hair. Use Hair visual fix Reshade instead if you want to fix it.
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Installation:
1- Download the zip file
2- Open it with 7Zip or Winrar
3- Drag a folder from the zip file to the Cyberpunk 2077 installation directory.
==
Alternatively, you can:
Create an ini file in [Game_Dir]\engine\config\platform\pc, name doesn't matter.
Add the following section:
[Editor/Characters/hair]
AlbedoMultiplier = 1.000000
Roughness coefficient = 0.350000
[Editor/Characters/hair/AlphaShifts]
TRT = 0.200000
[Editor/Characters/Hair/LocalLight]
MultiScatter = 0.550000
R = 0.250000
TRT = 0.600000
[Editor/Characters/Hair/MultiScatter]
DiffuseScatterFactor = 1.000000
Wrap = 0.000000
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