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DLSSTweaks mod

2
Mod version:0.200.7
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Ray Reconstruction Note: 0.200.7-beta4 appears to allow you to change the scales used for RR (for example, allows you to force DLAA when RR is active).


Some users have reported issues with RR being disabled in the game or denoisers crashing, but I haven't been able to reproduce these issues yet, perhaps because of the method used to download DLSSTweaks (or using an older version of DLSSTweaks).


The method in ZIP presented here seems to allow you to upload tweaks without breaking anything, at least on my part, but I'm not sure how it will work for others, please let me know if you have any problems with it!


Installation:


Download the "1. DLSSTweaks for Cyberpunk 2077" from the files section of the fashion page.

Extract the contents of this ZIP file into the Cyberpunk 2077 installation folder.

Make sure that the dxgi.dll and dlsstweaks.ini files are in the same folder as Cyberpunk2077.exe. This is necessary for DLSSTweaks to load and for all tweaks included in the INI file to take effect.

If you simply want to force DLAA on, look for "ForceDLAA = false" in the dlsstweaks.ini file and change "false" to "true". Save the file and the next time you start, all DLSS modes will now work as DLAA. (note that this will affect performance if you previously used the DLSS, as the game will now render in full resolution for each mode.)

Many other tweaks are also available in INI for those interested, the "Use" section below lists some examples (for example, enabling the "UltraQuality" setting).


Note for ReShade: dxgi.dll used by DLSSTweaks can be renamed to winmm.dll if you want to use dxgi for ReShade or other DLL-mods, XInput9_1_0.dll can also be used for this.

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Game Version *

all (1. DLSSTweaks for Cyberpunk 2077-7415-0-200-7-beta4-1695406692.zip)