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The best myrmidons

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Mod version:1
Game version:3
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About This Mod

WildForm

WildShape no longer requires action points (bonus or normal) to increase the "flow" when using WildShape in combat. I didn't like the idea that I would have to use WildShape before fighting if I wanted to take full advantage of WildShape's skills.


Attack

with your primary hand

For Myrmidons with specializations Air, Fire, and Water, the default is now Strike Attack. I have no idea why they weren't set by default, because there's no point in ever making a normal right-hand attack when you can instead use an electric circuit, a burning blow, or a Himal blow. All of them just use an action point, give you additional attack, do more damage and have a chance to impose a status effect.

Now there's a correct clue to Mirmidon's Earthly Thunder Strike.

All the Myrmidons are now skillful in their weapons, so why not?

The DC of all the attack attacks is no longer set to 13, but instead scales to fit your application modifier, because, again, why not??



To improve the personality of each myrmidon and the synergy of their skills, the following changes were made:


Myrmidon fiery

The "Burning Fire of Myrmidon" now requires additional action. Now we can use WildShape, hurry up and still keep all our attacks ready for serious flogging!!


Water Mirmidon

Instead, Healing Vapors requires additional action. For a terrific combination between Healing Fumes and Explosive Icicle.


Air Mirmidon

The effect of invisibility now consumes additional action. There's not much master plan behind it, just to have something in the bonus action slot like other kids in the block :)


Myrmidon Land

already has Nora as a bonus action, and also has guaranteed strikes with Tavern Buyan. Believe me, it won't hurt new buffs...


Compatibility:

Must be compatible with anything that does not directly alter wild myrmidons. My WildShape cost change is just a hidden passive effect that is added to the 2nd-level druid's overall progress record, so it should theoretically be compatible with any other modifier that changes the wild-form call or any other wild-form call. Basically, I have to work with the mods of the Sirkhalis druids.

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Game Version *

3 (BetterMyrmidons-12206-1-0-0-1-1726402872.zip)