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- Complete redesign of roads and markings

Complete redesign of roads and markings
About This Mod
Translated by Google
v 0.3 (pre-release)
Changes.
+ The dirt and gravel roads were returned, but with different textures. I came to the conclusion that it is still more convenient.
+ The airport textures have been changed, and the maneuverable strip made the same texture, to choose something is very difficult because of the large size and features of reflections. The lanes at the end of the main runway became yellowish.
+ On the asphalt road there are sewage ditches.
+ (v0.2 only) The textures of the concrete roads were slightly modified to avoid "rippling".
Current errors.
"Crossroads fixes don't work. Waiting for updates from the developer.
Installation is similar (put on both vanilla and old version:)
remast_v0.3 "From folder" Steamsteamsteamappsworkshopcontent "Your number" 2361977947 "All files on the path" SteamsteamappscommonSovietRepublicmedia_. reset to folders on the path 'sovietpaths', nothing else is needed.
If you have vanilla files in the 'Orig' folder (as of the date of release) and want to check everything back in, right-click on the game shortcut in the Steam library, Properties - Local Files - Check the integrity of the game files, this will check all files back in. This will restore all files to their original state.
Note: I did not accidentally delete anything this time, so the upgrade was normal. However, if the path is already "alive", I'll put another one out and wait for the developer to fix the denouement.
PPS As always, all good games. I am waiting for your comments on the changes.
v 0.2 (beta)
Changes.
+ Gravel roads converted into concrete slabs, curbs - into fine crushed stone.
+ Asphalt roads, textures have been replaced by similar light. The textures themselves were also slightly altered and became more contrasting. The edge of the road was slightly enlarged, and its texture was changed along with the substrate.
+ Lighted roads have been modified to look like normal roads.
Bug fixes:
+ Parking signs are now normalized.
+ The layout of one-way streets is now more accurate.
+ Stops now have the same texture as asphalt roads.
v 0.1 (alpha).
Complete reconstruction of roads, including dirt roads and highways.
All unique textures were made and adjusted independently of the images.
Some local ones have also been redesigned.
Result.
+ Dirt roads turned into asphalt debris.
Potholes.
+ On gravel roads berms were replaced by large cobbles. The roads themselves
because i got confused in a bunch of files and "new folders" and accidentally found a ready modified file.
I replaced it with *facepalm* and will do it again later.
+ For the asphalt road I changed the surface in the same way and remade the road itself.
The texture of the road was also reworked.
+ Asphalt illuminated road, pavement made,
The texture for oncoming traffic has been reworked, and new and unusual signs have been added.
+ Replaced large arrows by triangles on one-way roads,
Added markup from game files and superimposed on what was in the texture,
It is used to delimit intersecting flows.
+ In addition, we removed the yellow triangles on the Cadsky insert.
Only the center point and edge lines remained.
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