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Enlarge Image(1.7)/Mod

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Mod version:1
Game version:1
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About This Mod

Are you worried about the unstable talent in this area?Your industrial cluster could not be launched due to the lack of manpower in the region?Let's try this module!

The population will be a commodity that you and other countries are spreading around the world.Import and export staff to earn foreign exchange or to compensate for the lack of talent in the country?It all depends on your choice!With the foreign investment feature in version 1.7, you can finally squeeze colonial slaves to the breaking point and use the blood, sweat and lives of the people below to create several times the labor force for your use!


The operation of this module is very simple. This module will work in a residential building, in your population, and will produce 2 kinds of items in circulation, craftsmen and knowledge workers.I created a version in which I copied the building in the original game and replaced the work with worker's goods.I did not change the original building!This means that my compatibility with the modules is OK!


No. : 728772447, I will accept your opinion and contact you.


【Main content】

The dwelling houses are used to transform the population into a commodity of labor in circulation on the market. The dwelling houses are entitled to receive industrial benefits. It includes industrial buildings.


It combines rapid recruitment cycle, service capacity, more trade and other content without local Sunday restrictions.Micromodification.


【Expanded content-Greenhouse-Resource Industry】

Build a greenhouse version of farms and plantations, forest plantations, fish farms, and it can occupy 1 unit of arable land. Its cost is 4 times the cost of the original building生産性は3ですtimes.It you have a large production capacity to occupy less arable land and keep your arable land in disguise.

Mining, which is not subject to regional restrictions, has the same efficiency as the original mining industry, occupies arable land and is more expensive. Coal plants, iron and lead processing plants, desulphurization plants and coal liquefaction plants help produce more resources for industry.


[Extended Content - Government Buildings - Concrete Big Hands Tightly Control Everything]

Ministry of Housing, Urban and Rural Development: Upper Limit of Nation Building Capacity + Upper Limit of Infrastructure Provided by Regional Population

Ministry of Finance: Local Tax Capacity

Ministry of Defense: Upper Limit + Training Level of Territorial Army and Naval Battalions

NDRC: Regional economy

Ministry of Science and Technology: the upper limit of research opportunities + research opportunities

The Commission on Family Planning: Increasing Fertility Rates in the Region

Health Council: reduce local deaths + reduce exposure to pollution

Ministry of Transport: Regional access + capacity of infrastructure such as railways and ports

Ministry of Ecology and Ecology: Eliminate pollution

Ministry of Foreign Affairs: Diplomatic power + reputation

Ministry of Justice: credibility + loyalty

Ministry of Security: Reduce discomfort, fallout, and radicalization

Advocacy department: the power and attractiveness of interest groups

Ministry of Education: Local Education Opportunities and Qualifications

Ministry of Trade: Trade Competitiveness + Ground Trade Capacity + Regional Port Ceiling

[Extended Content - Fully Customizable Private Buildings]

It is expected to provide lucrative private universities and even public institutions. After all, in a capitalist society, everything can be obtained from the outside.

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Game Version *

1 (3280930837___________________________40_1.7__41_.zip)