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Ultra-historical diplomacy

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About This Mod

This fashion aims to rebalance diplomatic interactions, infamy (infamy), AI diplomacy, and large associations.


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"Ultra Historical Diplomacy" is the fourth mode of the "Ultra Historical" series.


Version 1.2 is compatible with Victoria 3 version 1.8


Option "Save Homelands on liberation"

Permanent Neutrality for Switzerland

The ability to tear up international treaties and become an instant pariah to circumvent most diplomatic constraints.


These additions expand the possibilities of diplomatic gameplay, allowing them to bypass almost all restrictions caused by fashion changes by adopting the role of an international pariah.


Quinine technology deferred to level 3

The military objective of Treaty Port can only be directed against unrecognized states, and its addition requires the institution of colonial affairs.

The Colonial Exploitation Act requires Civilization Mission technology

Initial colonial claims have been established in Indonesia and Algeria.

Colonial powers require the "Colonial Exploitation" law to conquer/control unrecognized states, unless they are on your continent or on the territory of your subject.

Unique restrictions for military purposes against China, meaning that European great powers cannot conquer its states directly (but treaty ports are possible) unless you have a claim or play for an East Asian country.

The Oregon Spor magazine has been redesigned.


These changes greatly limit early colonization, using the existing vanilla system.

Some restrictions may seem arbitrary, but they compensate for the lack of mechanisms to explain why mass colonization did not occur before 1880 in real life.

In terms of gameplay, this avoids "exploits" such as the conquest of Gabon as the first move for any country that wants to quickly gain more population and wealth.

With this system, the Colonial Resettlement Act represents both the colonization of the frontier (United States) and the earlier stages of the colonial empires. The Colonial Exploitation Act represents a real push for colonies in Africa and Asia.

Combined with late access to quinine, this results in colonization occurring roughly according to the historical timeline.

China has special limitations both in terms of gameplay (conquer any Chinese coastal state to get a massive population),

and in terms of the fact that no European power has actually conquered large swaths of Chinese land for reasons that are unimaginable in the game.


Scandinavia is no longer a large association, but a conventional one

Rebalancing Italian Unification

Germany’s Rebalanced Reunification


These simple changes make large unions more logical.

Scandinavian unification was never a strong desire in modern history, so it was replaced by the usual one. Still available, but loses the mechanisms of large associations.

For Germany and Italy, the number of states required was adjusted, so that both could be formed with the states they historically had.

Additional conditions were added for countries that historically opposed the very concept of German/Italian unity.

Thus, Austria and the Two Sicilies cannot form Germany/Italy as easily as Prussia and Sardinia-Piedmont, unless they undergo radical political changes.


The maximum level of notoriety from the target population is increased.

Notoriety for almost all military targets reduced

More notoriety is filmed when a military objective is not achieved

Seizing native lands generates less notoriety

The bad fame from the conquest of unrecognized states has been reduced

Conquering larger unrecognized states like Japan and Persia generates more bad fame than conquering smaller ones.


These changes make conquests between recognized countries much more punishable, especially for the great powers, if they do not receive claims or are not aimed at their native lands/unification of their nation.

This broadly represents the early international order (Concerto de Europa), and dissuades AI countries from insane invasions.

Conquering small unrecognized states, on the other hand, generates very little fame, enabling the right colonial race to be fought.

Conquering higher-ranking unrecognized countries still generates enough notoriety to punish a player/AI willing to grab a piece of Japan or bring Persia under control, reflecting the fact that these countries were partly "recognized" as civilized nations.

Of course, a very aggressive player can completely ignore the system of bad fame in order to move on to unlimited conquests, making all diplomacy irrelevant, but such behavior is not recommended due to the loss of immersion and gameplay that it causes.


Supported Languages

- English

- French

- German

- Spanish

- Portuguese

- Chinese (separate submode)


Plans for the future

We plan to improve any new diplomatic functions that Paradox intends to carry out in the future.

The game currently lacks some diplomatic aspects, but we do not plan to add much scripting systems (e.g. Berlin Conference, Concerto Europa, etc.) as they are within the framework of our developing Amplification Fashion (Flavour Mod).


Acknowledgements

Lia for Retain Homelands on Release UI mod

OPB & Doodlez for VTM.


VTM Compatibility Note

Uh series mods are mostly compatible with VTM (there may be very minor incompatibilities, but nothing critical), but you should put UH series mods after VTM on your mod list.


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Game Version *

all (3018606449_Ultra_Historical_Diplomacy.zip)