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Power blocks have been expanded

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Mod version:1
Game version:all
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About This Mod

Updated 26/01/2025, see changes Game rules allow you to modify and customize almost all items Added the ability to change the IDs of power blocks and save forces for members and half of the Principles Added 32 new groups of Principles; 6 related to each Personality and 2 general Removed scripted rules restricting the unlocking of the third and fourth slots Principles Removed scripted rules restricting the unlocking of the third and fourth slots Principles Removed scripted rules, Limiting Unlock of Slots 3 and 4 of the Principles Progression powers have been significantly normalized (see below) No longer cost 500 impact to maintain the power unit Principles have been increased to a maximum of 8 slots, the Initiation Principle level increased to 2. Its effect on members’ compliance is halved Generation of effect Foreign trade II is reduced by 80% The effect of advanced research III is changed from innovation limit +10 to technology research speed +5% The effect of vassal III is changed from useless vassal order to Sovereign empire The excess effect of subjugation of the Sovereign empire was removed from ID by default, and the ability is restored by replacing it with the Sovereign empire’s own principle. Heavy punishments for membership and subjugation related to the Sovereign Empire were also transferred from Identity to this Principle, allowing them to be abandoned entirely in favor of a power bloc focused exclusively on existing subjects. Subjugation of the Sovereign Empire, changing the state religion of the Religious Conclave and changing the regime of the Ideological Coalition no longer require compliance and now require contempt (50% of the usual cost of keeping the party and changing the regime respectively). com] Explanation of the progression of authority: in vanilla, the progression of authority is defined as follows: 1-6 (depending on the rank of the power bloc) Unlimited amount that increases or decreases depending on the value of the rank of each member. Contributions from member states dominate the process, resulting in surprising differences in mandate progression. For example, the British Empire is developing its own mandate ten times faster than the newly created French. I have taken some steps to normalize this: the square root of the sum of the rank members (not the full value) to a maximum of 10 based on the correspondence scaled by the square percent of the correspondence Small power blocks are punished by -10% per member below 8 Moreover, the final value is then scaled so that the value of each mandate is increased by a factor of 6% per mandate. As a result, it will take 50 years for a +15 pre-scaling progress unit (median unit) to fully unlock the mandate, provided that the pre-scaling progress does not change. The tooltip illustrates these effects when you hover over the authorization progression. Wow, the authorization progression is scaled by two different nonlinear functions, and then another nonlinear function? Yes, and the authorization progression is then scaled by another nonlinear function. And it's a lot of fun to optimize! Have you studied the basics of calculus? Chinese localization

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all (3387651487_Power_Blocs_Expanded.zip)