- Home-
- Victoria 3-
- Mods for Victoria 3-
- Adjusting the softness of gray color.

Adjusting the softness of gray color.
About This Mod
Victoria 3: Supported version of mod V1.8.6 (or later): V1.7 If you liked this mod, please rate it. It helps us a lot. The original is here: version 1.7.6 * Strange things can happen during removal. At first glance, some things in vanilla work "perfectly" because the behavior of vanilla is limited by certain definitions. But that is not the case, and cracks begin to appear when fashion is added or problems are addressed. So you can have overcrowded states with paid games. A farmer who lives a rich and dreamy life decides, on a whim and only in prayer, to move to another place and become an unemployed worker: ...... This will reduce the scale advantage of old farms, make them less profitable, and lead to further depopulation....... That's frankly crazy. The madness and the fact that there is a virgin land on which people can literally camp, building their houses, but no matter how attractive, only 400 people a week can come, because there is no railway: ...... So this mod basically retouches almost everything that is in the background of how Pop thinks, acts, and changes. This regime also has an additional regime: Soft economic adjustments: Obsession: Obsession is easier to develop, but harder to actively promote. Assimilation/conversion: Assimilation and conversion rates are *slightly* improved. Moreover, the minimum value for normal assimilation and treatment has been increased from 1 to 20 - (does not affect the next two points) discriminated cultures assimilate (very slowly) on the basis of affinity - representing a minority that has historically avoided such things. Adopted religions become state religions (very slowly), provided they are free of conscience or secession. This almost always means that a small fraction of the population disappears within ten years. The vanilla default, however, leaves many segments of the population that are too large for integration and too small to be meaningful. The vanilla default, however, leaves many segments of the population too large for integration and too small to be meaningful. Job satisfaction: People now care more about their own situation relative to expectations than about national averages. A peasant with 26 SoL and the expectation of 11 SoL will be much more pleased with his wealth than a capital bureaucrat who regrets having made a fortune. Moreover, an impoverished aristocracy will find new jobs, etc. (though it will still compare itself to other members of the same class in its own country). They are still jealous when local bureaucrats are well endowed.) Cultural Communities: Cultural communities live a little longer without any culture at all. In addition, the Green Grass campaign will create a community that belongs to your native culture. Migration: It is easier to list definitions that do not change than those that do. In short, uncles will not migrate if their job suits them, and will look for local alternatives before migrating. Overall migration is much less constrained by infrastructure, but more by the presence of the unemployed population. More states can accommodate migrants; fewer people will move directly between the two states, but people will be able to move more freely. Large-scale migration occurs less frequently, but is more efficient and limited to fewer destinations. Population growth: The population growth curve encourages higher growth rates as the first benefits of industrialization begin to manifest (similar to VTM). Mod is set to cancel any conflicts (i.e. if something touches the same subject and you get half of that subject, pop will behave strangely. -> -> (i.e. if you have half and half of something concerning the same thing, pop will do strange things). So, even though pop takes precedence for things that touch it, there are very few mods that touch on the same thing as it. This means that they are compatible with almost anything. However, there are several specific mods: Morgenröte - Dawn of Flavour - Morgenrote's integration with other mods has led to the discovery of problems that this mod solves; Victoria Tweaks Mod - these mods are similar to VTM, so they are compatible with VTM by design; Victoria Flavour Mod - our mass migration is different, but the results must be equivalent. No known issues; New Homelands is a particularly good optional mod. All AI mods - KAI, LAI, Smarter AI, etc. - are compatible, don't worry. Why? This makes the basic behavior of the population more reliable, regardless of what modes you set and what they do with the economy. Do these modes have a difference in performance? Theoretically, there should be a slight performance improvement, especially at the end of the game. If you have a very large and diverse empire and a lot of discrimination, the results may be slightly different, but in general you should see a neutral or positive impact on productivity compared to vanilla. Why is the game delayed on Tuesdays? It seems that the game itself calculates which cultural communities will appear every Tuesday. This mod only slightly adjusts this process, so if it does, then: a) you use another mod that adds additional cultures, which causes additional delays; b) your computer is not working properly; c) you use a mod that adds additional cultures, which causes additional delays; d) you use a mod that adds additional cultures, which causes additional delays; or e) you use a mod that adds additional cultures, which causes additional delays. This effectively replaces the following mods: 'Primary culture communities "ordinary" Large pops "ordinary" can migrate Common Obsessions "by Justin" [1.7] (JSF)Job Satisfaction Fix "by Joseph.C" [1.7] Migration Fix "by Joseph. C" "Naturally assimilate discriminated and intimate""Caracus"Creating this system-wide recycling We thank all the authors on the list for their ideas in creating this system-wide recycling #Population #Migration #Growth #Rework #SPA #GSPA.
Similar Mods/Addons
Age of Discovery 1444 [1.5.12allMods for Victoria 3Victoria 3
Welcome to Age of Discovery Fashion for Victoria 3! This fashion takes place in an alternate timelin...2811
Decrees Variety PackallMods for Victoria 3Victoria 3
Updated to version 1.8.6Added 7 decrees to the game:1. Decree on the Transfer of the Motherland - R...1100
Foreign Investments and DividendsallMods for Victoria 3Victoria 3
Supported version: 1.61. Foreign InvestmentYou can start foreign investments by simply clicking on t...200
Gray's Military Industrial BusinessallMods for Victoria 3Victoria 3
Designed for Victoria 3: Version 1.7 (and higher)V1.3 Mode VersionIf you like it, please consider ap...500
This will not be a micronational revolution.allMods for Victoria 3Victoria 3
Small States (200,000 inhabitants or one province) are given a buff that reduces the extremism of po...300
Pass on all achievementsallMods for Victoria 3Victoria 3
For some reason, the developers decided not to disable achievements when using mods, so you will get...000
Market access is limited to 90 percentallMods for Victoria 3Victoria 3
Also, some conditions were added for the construction of "railways" to prevent AI spam on railways.200
EducationallMods for Victoria 3Victoria 3
Changed the learning system of the game, giving a little more taste, strength and bonuses depending...100
Shattered World UpdateallMods for Victoria 3Victoria 3
The original fashion is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2879834218 I do...500
1444 EuropeallMods for Victoria 3Victoria 3
1444 Europa is not trying to make a game that follows the story, it just comes back in that period....1300
Power Plants+ - 1.8 fixallMods for Victoria 3Victoria 3
Updated for version 1.8. It will be removed after the original mod is updated. Original mod https://...100
Taste of PersiaallMods for Victoria 3Victoria 3
Important Note 1: Officially updated to version 1.8. Important note 2: Ultimate Flavour comes with m...000
Infinity Factory FixedallMods for Victoria 3Victoria 3
The mod is Infinity Factory Mod, but I modified it to work with the new economic system. I also made...200
[1.7.5] Reconsidering EurasiaallMods for Victoria 3Victoria 3
This is an improved version of the 'China Fix' fashion. Based on the original version, additional ad...000
Better War & Diplo NotificationsallMods for Victoria 3Victoria 3
Tired of missing everything that happens in Mod Diplo? Who resigns and who supports them? When does...200
Victoria's Trench Coat 2allMods for Victoria 3Victoria 3
- Guaranteed operational version 1.7.5 - entrance to the trench with a machine gun, successful bomba...000
Queer Rights BPM patch.allMods for Victoria 3Victoria 3
LOAD ORDER Queer Rights Better Politics Mod Queer Rights BPM Patch EDIT 18/1/2025: Mod updated. We a...000
A more meaningful education systemallMods for Victoria 3Victoria 3
This mod is very lightweight and changes only the laws and systems of the school system to make them...000
UPDATED Revenge of the political map regimeallMods for Victoria 3Victoria 3
PSA: I don't have the original folder for this fashion, so it's a new updated version that works wit...300
Rebalanced industriesallMods for Victoria 3Victoria 3
This MOD is still in beta!It adds new ways of producing and tries to prevent economic collapse cause...100