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Adjusting the softness of gray color.

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About This Mod

Victoria 3: Supported version of mod V1.8.6 (or later): V1.7 If you liked this mod, please rate it. It helps us a lot. The original is here: version 1.7.6 * Strange things can happen during removal. At first glance, some things in vanilla work "perfectly" because the behavior of vanilla is limited by certain definitions. But that is not the case, and cracks begin to appear when fashion is added or problems are addressed. So you can have overcrowded states with paid games. A farmer who lives a rich and dreamy life decides, on a whim and only in prayer, to move to another place and become an unemployed worker: ...... This will reduce the scale advantage of old farms, make them less profitable, and lead to further depopulation....... That's frankly crazy. The madness and the fact that there is a virgin land on which people can literally camp, building their houses, but no matter how attractive, only 400 people a week can come, because there is no railway: ...... So this mod basically retouches almost everything that is in the background of how Pop thinks, acts, and changes. This regime also has an additional regime: Soft economic adjustments: Obsession: Obsession is easier to develop, but harder to actively promote. Assimilation/conversion: Assimilation and conversion rates are *slightly* improved. Moreover, the minimum value for normal assimilation and treatment has been increased from 1 to 20 - (does not affect the next two points) discriminated cultures assimilate (very slowly) on the basis of affinity - representing a minority that has historically avoided such things. Adopted religions become state religions (very slowly), provided they are free of conscience or secession. This almost always means that a small fraction of the population disappears within ten years. The vanilla default, however, leaves many segments of the population that are too large for integration and too small to be meaningful. The vanilla default, however, leaves many segments of the population too large for integration and too small to be meaningful. Job satisfaction: People now care more about their own situation relative to expectations than about national averages. A peasant with 26 SoL and the expectation of 11 SoL will be much more pleased with his wealth than a capital bureaucrat who regrets having made a fortune. Moreover, an impoverished aristocracy will find new jobs, etc. (though it will still compare itself to other members of the same class in its own country). They are still jealous when local bureaucrats are well endowed.) Cultural Communities: Cultural communities live a little longer without any culture at all. In addition, the Green Grass campaign will create a community that belongs to your native culture. Migration: It is easier to list definitions that do not change than those that do. In short, uncles will not migrate if their job suits them, and will look for local alternatives before migrating. Overall migration is much less constrained by infrastructure, but more by the presence of the unemployed population. More states can accommodate migrants; fewer people will move directly between the two states, but people will be able to move more freely. Large-scale migration occurs less frequently, but is more efficient and limited to fewer destinations. Population growth: The population growth curve encourages higher growth rates as the first benefits of industrialization begin to manifest (similar to VTM). Mod is set to cancel any conflicts (i.e. if something touches the same subject and you get half of that subject, pop will behave strangely. -> -> (i.e. if you have half and half of something concerning the same thing, pop will do strange things). So, even though pop takes precedence for things that touch it, there are very few mods that touch on the same thing as it. This means that they are compatible with almost anything. However, there are several specific mods: Morgenröte - Dawn of Flavour - Morgenrote's integration with other mods has led to the discovery of problems that this mod solves; Victoria Tweaks Mod - these mods are similar to VTM, so they are compatible with VTM by design; Victoria Flavour Mod - our mass migration is different, but the results must be equivalent. No known issues; New Homelands is a particularly good optional mod. All AI mods - KAI, LAI, Smarter AI, etc. - are compatible, don't worry. Why? This makes the basic behavior of the population more reliable, regardless of what modes you set and what they do with the economy. Do these modes have a difference in performance? Theoretically, there should be a slight performance improvement, especially at the end of the game. If you have a very large and diverse empire and a lot of discrimination, the results may be slightly different, but in general you should see a neutral or positive impact on productivity compared to vanilla. Why is the game delayed on Tuesdays? It seems that the game itself calculates which cultural communities will appear every Tuesday. This mod only slightly adjusts this process, so if it does, then: a) you use another mod that adds additional cultures, which causes additional delays; b) your computer is not working properly; c) you use a mod that adds additional cultures, which causes additional delays; d) you use a mod that adds additional cultures, which causes additional delays; or e) you use a mod that adds additional cultures, which causes additional delays. This effectively replaces the following mods: 'Primary culture communities "ordinary" Large pops "ordinary" can migrate Common Obsessions "by Justin" [1.7] (JSF)Job Satisfaction Fix "by Joseph.C" [1.7] Migration Fix "by Joseph. C" "Naturally assimilate discriminated and intimate""Caracus"Creating this system-wide recycling We thank all the authors on the list for their ideas in creating this system-wide recycling #Population #Migration #Growth #Rework #SPA #GSPA.

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all (3336914177_Grey__x27_s_Soft_Pop_Adjustments.zip)