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development of education

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Mod version:1
Game version:all
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About This Mod

Here's the translation from English: this mod combines the following two mods. If you liked this mod, be sure to leave a positive comment. https://steamcommunity.com/sharedfiles/filedetails/?id=3280172814&searchtext=%E5%AD%A6%E6%A0%A1 https://steamcommunity.com/sharedfiles/filedetails/?id=2880790085&searchtext=school This mod revisits aspects of research and education in the game. Now: extra or unused innovation points give 0.05 prestige, 0.5 (authority, influence, merchant ships) and -5 pollution respectively. This change ensures that universities do not lose all value after exploring all technologies: 100% literacy 100 innovative investments, 50 innovative points, 20% (authority, influence, merchant ships) changes, 30% military attack and defense, 50% reduction in lawmaking time. Universities: can be built only if there is a law on schools. They cannot coexist with illegitimate opposition (science cannot develop without academic democracy and freedom of thought). Innovative returns from universities are declining. (Note: In less developed countries, universities can no longer be built freely, which can affect the course of the game) Added three new buildings: schools: opened by academic technology and aimed at providing literacy and technology transfer points. They also give a small number of points of excellence and innovation. The methods of production are determined by the laws on school and child labor. (Don’t worry, underdeveloped countries, there is still hope for a revival!) Research centers: opened by academy technologists. They can be built only under school law and cannot co-exist with traditional economic law. Methods of production depend on church law and increase the limits of innovation. Note: Each building increases employment by 20% in each state. It must be strategically located. This change is intended to weaken the great powers and prevent them from making rapid advances in technological progress. Military academies can be built only if there is a law on schools. Provides bonuses to military offensive and defensive skills, restrictions on barracks and naval bases, and bonuses to speed training. They should be built in areas with a large number of barracks. The mod does not significantly change the original game, but only competes with other mods that change the university. Chinese and English, translated by AI.

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all (3390259315_Educational_improvement.zip)