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- Patria Grande: The Best Hispanic America/Mod

Patria Grande: The Best Hispanic America/Mod
About This Mod
Definition:
New Update 1.1: Central American Update
(See the patch notes for more information.)
In Spanish America, if you've played in any country, that's what annoys you know. The paradox presents these countries as very weak and with very few development choices. This fashion greatly enhances the possibilities of Latin America and introduces new developing countries with a lot of unique content, which makes it much more enjoyable.
Moreover, in some of these countries October religious schools, religious hospitals, or both now exist - Mexico, Argentina, Chile, or Peru, Colombia, and Venezuela have received technical updates (Spain, for example, has maintained a historical sequence).
-Ezekibo, as then, begins as part of Venezuela.
- The requirement to colonize South America has been rectified, and now Argentina claims the Falkland Islands.
- Fines for construction in Central American regions such as the Sierra Madre, the Andes and the Cordillera have not been completely abolished, but have been reduced.
- Much more resources and arable land were added to America because the main gameplay does not reflect the wealth of the continent. Now there is more oil, rubber, gold and many other resources.
- The role of developing countries in South America has changed. Now the development of the country's culture does not prevent the formation of other countries. This includes the Andean Confederation, which can also be formed by Chile (Patriagrande and the Andean Confederation cannot be formed in the same game).
- Mexico has received many improvements as it has very little basic game content and is at a disadvantage compared to the US. Decisions about Mexico's fate were added, given the claims to the Great Plains, Oregon, and Washington, and the possible reunification of Ancestral Country as well as Mexico-controlled Central America.
- Patria Grande was presented and selected as a dynamic flag, a developing country uniting all the territories of the Spanish-Americans.
"After the formation of Patria Grande, Spanish-American culture arose and had to be gradually cultivated across the country, and for this achievement, she received awards in the form of modifiers.
- Various extension orders have been added requiring the acquisition of land in the western regions of the United States and Canada, the Caribbean, western Brazil and those states.
- There are several more articles for Patria Grande in the journal Tastes and solutions.
- Improve your quality of life by playing in America.
- Opportunities for expansion in Central America and more opportunities for national unity.
Mod brings a few rails with claims and constant modifiers. I know some players don't like it, but I think achieving certain goals with the mode should have its rewards.
Future Plans:
* Special selections for some states. Feel free to suggest ideas.
* More historic buildings will be added at the beginning of the game. I would also appreciate your suggestions in this regard.
* Learn how to ensure non-original national characters continue to appear after the formation of Patria Grande.
* Spanish deck, I plan to write a diary entry about the great conflict between Unitarians and the Commonwealth of Nations (similar to what happens in real life in almost every Spanish-speaking country in America). This could lead to civil war, and there are determining factors depending on whether a single or federal model is chosen.
* We want to develop activities related to the indigenous peoples of the United States, depending on the assimilation mechanism in 1.8.
* I will continue to coordinate the resources and initial population of Latin America. Any suggestions are welcome. It's too "railway" for a game like Victoria 3 to be a sandbox, so you can offer something other than events like historical battles in these countries.
Portuguese French English Spanish and Portuguese, as well as French and German (action in English, but the name is a suitable language).
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