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Basic user interfaces
About This Mod
The economy user interface (market panel, building list on map, government buildings tab, alerts) has been redesigned to finally find the problem and balance the economy. A "Taxes and Local Items" update has been released for compatibility with Victoria 3 v.1.6.2 mod. Click here for more information I am tired of clicking on each province/building and not knowing how to balance the economy. This mod makes it easier. Changes This mod does not change the gameplay, it just changes the user interface so that you can get the necessary information. See the full list of changes - Steam descriptions are limited and should be cropped here State Panel - Buildings Tab List of Buildings Most of the changes here aim to make information available at a glance without having to go down to the buildings screen. + PM button + average annual salary + maximum base salary mode + striped background during construction + construction progress by the number of weeks remaining + red frame if the balance is negative + badge indicating the reason after the no-hire warning + number of vacant jobs and progress rate + level > gold, if the scale is upper + 1 fixed lower status here critical results + Delta between current admission and subsequent employment + Delta between current admission and normal employment + Labor Force Forecast + Labor Automation (Green PM included) + Current Jobs (Normal employment) + Self-sufficient Jobs + Workplace Automation (Green PM disabled) + Subsequent employment + Jobs under construction + Unemployed Add Jobs + Population Growth +. Infrastructure Balance + Infrastructure Balance Forcaster + Number of Buildings under Construction + Railway/Port Control and Expansion Buttons + ucenter PMG + Infrastructure/Manufacturing Use in the Construction Process + Basic Attributes + Regional Commodity Price Forcaster Market Panel This is actually the main change - the values correcting the commodity balance. To identify problems and determine how many buildings to build + further sorting + construction and government filters * military filter - everything used in military affairs (foreign markets - all possible) * basic filter - goods for <15 sol * luxury filter - goods for >= 15 sol * industrial filter - everything used in manufacturing + military military filter, Related Expenses Tooltip for Construction and Government Filters + Related Hierarchy Tooltip for Basic Goods and Luxury Filters * Lines are condensed + Good Policy Button + Employment Balance (After Normal Employment) + Construction Balance (After Non-Military Construction) + Mobilization Balance (After Demobilization and Desertion) + Trade Balance (After Trade Path Cancelation) + Unemployment Balance (After Unemployment Adjustment) + Overall Balance Score (After Hiring and Construction) + For Possible Increase of Mobilization Balance Tip + Commodity Price Forecast (After Hiring and Construction) + Update Button and Auto Update When Opening This Panel (values are cached for performance) are cached for performance) + Quick construction with building under construction and click (under construction) Quick construction with building under construction and click (produce or use this item) + Range and performance forecast + Range and forecast of maximum base salary + Balance/price forecast of the item and range/performance forecast/maximum base salary as standard Add to the item hint. The number of such goods under construction + Information about the goods produced by this type from the market, in the * page list + Multiple sorting and filters with the preservation of presets + Construction Mode / Status + Performance Mode / Maximum Base Wage + Qualification Mode / Labor + Forecast + Product / Regional Goods / Employment + Tax Revenues + Tax Revenues Forecast, Tax Collection Forecast + Update Button, this panel is updated automatically when opened State Mode Used for the construction of new buildings + Building Icons for other resources (ctrl+click in all states to allocate) Building Mode Used to modify the current building PM. Buildings Tab Show only non-zero level + PM Batch Switch Button + Manufacturing and Goods Used + PM Button All modes These add-ons work for both modes + Stateless + Status Icons including Progress + Settlement Progress + Striped Background if building is in progress + Zero Level Custom Background instead of transparent * Click button to go to the state instead of building + Red Frame, if negative balance + New value from condition Labor Forecasts Total number of facilities under construction Infrastructure Forecasts Railway/Port/PM Center and Extension Buttons Unemployed/Farmers separately Labor Automatic population growth (on hover) Auxiliary jobs (on hover) Qualification (on hover) Regular employment Unemployed jobs Automatic performance mode Useful when targeting building productivity + current productivity + productivity forecast (highlighted, if below average salary) + average annual salary Maximum base salary mode Targeting maximum base salary is useful when targeting maximum base salary + maximum base salary forecast + current base salary + warning icon about building performance (-) 50%/-25% 50%/-25%) Alerts will help you to be alert - the game will tell you when the problem arises. Market access (vanilla): + Not enough labor for next employment High unemployment, employment automatic High unemployment, employment not automatic Construction goes to waste Low unemployment Low SoL (vanilla): + Low legitimacy (special) Colonial growth goes to waste Unification of the state Possible Low bureaucracy Low transport ships Low unclaimed innovation Low excessive influence Upper panel Normal mode + unemployed/peasants + legitimacy Tuning mode Performance tested on the average i5-4570 processor in Germany with GDP 2B, population 350 million and 150 states. The biggest drop of fps at the moment is 30 seconds in the list of cards and 20 seconds per week. Supported Languages English Simplified Chinese - separate mode All Languages English default Plans for the future Now the game is not very interesting, so it is unlikely that any important features will be released soon. But here's what we'd like to do.
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