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Mods with Russian localization
About This Mod
Russifier (RU/Rus/Localization)
Modify Homelands - Remove or add the birthplaces of other cultures, and add your own homelands individually or in a scope, according to government decrees and decisions. You can choose any or using population thresholds for greater immersion.
New Homelands - Lightweight mod automatically assigns homelands to your main culture to a state where your main culture is a significant part of the population, but does not have a homeland, for example, some states in Siberia or North America. He checks monthly the lands that meet the criteria. In order to receive a homeland, the state must:
Not split or colonized
Have at least 100,000 inhabitants (to avoid a homeland on an undeveloped island)
Have at least 40% of the main culture
Not to be the birthplace of your core culture
Move Pops - Allows you to move populations from one or more regions to another. States can be chosen by decree. You can determine which people will be moved using the solution/event.
Liberate Country As Subject - Adds an event that fires after the successful completion of the military objective "Liberate the country", allowing you to choose whether the country will remain free or become a subject, with a corresponding penalty to dishonor.
Total Annexation! - Allows the annexation of small centralized countries consisting of less than 6 regions through diplomatic play. There is also an option for major annexations, requiring a technological civilization mission that allows annexation of a country regardless of the number of regions.
Better Decrees - All decrees have been revised and some new ones have been added. Fills the gap in "incentive" decrees that give capacity bonuses and eliminates the intersectionality between different "incentive" decrees within the same State. The power of most decrees has been reduced to 75, and some others have become more expensive or cheaper to balance.
GORA UI - This mod pack is aimed only at visual improvement of the game. ( Expanded Building Grid, Expanded Production Menu, Improved Topbar Info, Improved LessClicks, Automate Trade, Cultural Communities Dropdown List, GDP Growth Rate Fixed, GDP Ownership Display, GDP Plotline Plus Minimized, Global Stats (GDP and POP), Headlines, More Informative Panel Tooltips, See Battle Info )
Change Culture & Religion (standalone) - This mod allows you to change the culture and religion of your state and its subjects
Anbeeld's Revision of AI is a mod aimed at improving AI in Victoria 3, with a focus on developing the economies and infrastructure of the countries it controls
Power Plants+ - This mod changes power plant buildings, adding flexibility to power generation, and also adding mechanics to power transportation to other states in the late game
hybrid culture - With this mod, the number of crops has decreased by more than 80%, which will reduce the lag at the beginning and end of the game. At the beginning of the game, the speed is about 1.5 times faster.
Labor Contract - Enter into an employment contract to relocate the unemployed to your country. You can get a contract with a country that has a state with 1 million inhabitants and an unemployment rate of 5%.
Pharmaceuticals and Hospitals - Added pharmaceutical factories and hospitals. Amend health-care laws to adapt them to hospitals and pharmaceutical factories. Added one basic pharmaceutical company and 15 specialized pharmaceutical companies.
Originally posted by HAIZEN:
Here will be published translations for small (small) mods.
The russifier should be placed below the listed mods
Originals are required
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