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Historical ✔ [1.5.12].

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About This Mod

This mod has been updated, expanded, and renamed for version 1.5. The lit-up version is here: https://steamcommunity.com/sharedfiles/filedetails/.id=2881364019 This mod started with the goal of placing resources around the world in a more historical manner. It has expanded to include historical mechanisms of population growth, and now I have expanded it further. There are too many small changes to list, but here's an overview of the major changes: all the resource potentials in the world have been completely recycled based on historical resources and known reserves in the game period. Agricultural resources were allocated separately (based on real arable land and historical production), and livestock farms were divided into cattle and sheep farms. Arable land has been replaced by population based on historical population data. States have higher fertility and migration attractiveness rates when they are below historical demographic capacity, and lower fertility and migration attractiveness rates when they are above demographic capacity (scale). The population growth curve is an entirely individual curve based on historical demographic trends. Technology plays a bigger role in reducing mortality. All inventions were modified on the basis of historical appearance, and were studied up to seven periods. Several new inventions have been added. Penalties for research before the current era have been increased. The number of universities was limited by the state, and the limit was increased depending on the invention. The initial literacy rate has become more historic, and urban centers now have schools, so the literacy rate in urbanized states has become higher. As cities grow, the capacity of the construction sector increases, while the capacity of engineers declines significantly. The construction industry uses less materials but provides less construction. The needs of the masses are being redistributed, and more attention is being given to food, clothing and housing for the masses. The attractiveness of interest groups and political parties is being rebalanced. The balance between the ideology and the ideology of the leadership is being restored. Each state receives a major political power, to which is added the wealth of each population. Voting laws can affect this component of wealth. The aristocratic fathers are replaced by the landowning fathers, and the landowning fathers choose the loyalty of IS according to the law. The land-owning IS is being replaced by an aristocracy supported by the nobility. Vassals do not automatically join the father-landowner customs union, but can choose which customs union to join; AI countries are less likely to join customs unions that are not on their own continent; AI countries are less likely to join customs unions that are not on their own continent; and AI countries are less likely to join customs unions that are not on their own continent. The new customs union includes India, Canada, Australia, South Africa and the Steubel Line. Target countries accept trade agreements, and trade agreements have a significant impact on competitiveness. The cost of maintaining the convoys of the owning country would increase significantly, the production of the convoys would increase, and the cost of the convoys of certain goods would decrease. The goal is to encourage colonizers to create puppets and trade goods instead of running large colonies themselves. Power stations are divided into three types. Only one hydroelectric power plant can be built in a province, unless the province's geography (rivers, mountains, waterfalls) allows for more hydroelectric power plants. Pollution balances are regulated: heavy industry in cities pollutes more than farmland. Many non-colonized states have "hostile environments" that prohibit colonization until civilizational missions are developed. Malaria is present in all relevant States and its effects can be reversed through malaria prevention research, but States that still suffer from malaria have more persistent signs of severe malaria. Compatibility Many files will be changed, so it will probably not be compatible with most mods, but those that change only the user interface should be fine. And finally, I would like to point out that I made this mod mostly for myself because I like modding (more than a game). If I wasn't motivated or I was busy with other things, it wouldn't be updated. It's here because I thought some people might like it if I release this mod, but I'm not a dedicated mod team, I don't get paid for it, and I'm not trying to create a product or brand. It's my own fun project. I won't even update this mod for 1.6 or later versions. If you want to use some of my mods for other mods, go ahead.

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all (3028647356_Historical______1.5.12_.zip)