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CWE Military Revamp mod

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Game version:all
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About This Mod

Maud rebooted due to PC machinations Infantry changes: - Really high defense, low attack - Irregulars have high morale resistance, but lose it quickly - Removed provincial capture speed - New infantry attack-oriented units (air mobile infantry) Artillery changes: - High attack, low defense - Homicide rates, moral damage, destruction increased to vanilla endgame level: - High attack, low defense - Killing rate, moral damage, destruction increased to vanilla endgame level: -Start with low attack and high protection and finish with the highest values of both indicators -Maintenance cost x10 -Increase murder, moral damage and destruction with high technology -Remove local occupation Moving to capital ship: - Increase maintenance cost by x10 Ship upgrade: - Increase maintenance cost by x500 - Massive attack and defense. The only way to kill carriers is to increase the cost of fighter jets, warships, and advanced weapons to carriers: -Heavy armies have an advantage in attack early in the game, but concede their air position around the 1980s and 2000s. -Aviation is a premium type of units that only rich countries can afford in large numbers.

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all (3168422828_CWE_Military_Revamp.zip)