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Civilisation Missions - an immersive mode for colonial governments

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About This Mod

Enjoy from 1.7. — Dereko Fashion Version: 0.7.0 Game Version: 1.7.4 Fashion Vision This fashion aims to improve the colonial administration in Victoria 3 with an exciting and generalized general style based on diaries and events. Main Features _25FD As an authorized nation, it forces unauthorized subjects to create a colonial government and adopt a basic culture and official religion. ◽ Reorganization of the colonial government after the transfer of sovereignty. (May be useful in PHI situations after US occupation) _25FD Decolonization of your state as a colonial subject after independence. (Only basic basics yet) Localization support ◽ Simplified English including Chinese I always make fashions in the language I started the game in, so none of them is the first language. If that's the case, I'm sorry! ◽Submod Korean (한국어) Featured Fashions An interesting chemistry can happen with this mod: Community GUI Framework - Correctly displays this mod as a "fake DLC" in the main menu of Morgenröte - Become a high-level villain, art. Dynamic Cultural Homeland - Tu casa es mi casa! Empire Under The Sun - Another colonial government regime for imperialists to admire. (DEPRECATED. Leave it to my honor.) FAQ How to start? As an authoritative superpower (mostly European), conquer an unauthorized country and use the overload action "Implement Colonial Government". What is a colony? A colony is a special type of country, existing alongside recognized, unrecognized, and decentralized states. In Vanilla, "Colonies" are various (former) vassal states of GBR, SPA and NET. These countries share cultural similarities with the suzerainty states and may have special types of government, such as the "Colonial Administration" for the CUB, PHI and DEI, and the "Royal Colony" for the SAF. In addition, all colonial countries were recognized and, with the help of their colonial Governments, they could escape unrecognized status. For a complete list of colonial countries on Fair Trade Vanilla, see https://vic3.paradoxwikis.com/Countries Civilising Mission or Civilising Mission? 'Civilising Mission' is the correct description. This decent regime uses options to distinguish itself. Is the regime Eurocentric? Of course, European-centric, my lord! But the act can be used for any recognized country with at least great-power status. In any case, let’s focus on gameplay, not history: AI. Currently, AI-run countries cannot create new colonial governments on their own, but they can choose the post-Decolonization and Post-Colonial Nationality option. Could the subjects refuse colonization? No, they can't. The variant of the event is as follows. They are "taken for you". But if conditions are too strict, they will ask for independence. What about compatibility? The mod was literally created without any editing of vanilla files, so the compatibility is theoretically satisfactory. Because the spaghetti code of fashion works, cultures and religions added by other mods must work normally. Do you read comments and reviews? Not very often. Chinese, English and .un poco Español can be read. Known issues ◽ Functional limitations At this point, many effects on major cultures and national religions are based on national definitions rather than on their dynamic status. This limits the development of this regime and some of its functions. Your positive vote could draw Paradox's attention to this issue:https://forum.paradoxplaza.com/forum/threads/victoria-iii-some-triggers-effects-for-primary-culture-are-not-working-properly.1592197/.  

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all (2937525099_Civilization_Mission_-_Immersive_Mod_for_Colonial_Government.zip)