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- Improved line symbols

Improved line symbols
About This Mod
With this mode you can individually decide for each line, the designation of which should be displayed on the destination signs of vehicles. In addition, the destination pointers will always show the first line stop (or - if you also use CommonAPI2 from transportfever.net - a custom destination line).
Just write the desired symbol in parentheses in the string name. For example: The name of the Metrobus (M16) Central Station - Airport line is displayed on vehicles as "M16". If there are no square brackets in the row name, the symbol will not be displayed, but only the first point.
Thus, you can have a well-structured line menu, as well as show your passengers a wider range of line designations (alphanumeric, not just numbers).
Mod affects both vanilla and fashion vehicles of any type and can be activated or removed from your saved game at any time. In any case, it should appear *in the order of loading after the mods on the vehicle*! The placards inside the car that indicate the next stop will not be changed (provided that the script recognizes this correctly).
If you've never thought about more realistic line designations, you probably don't need this mod - but if you've thought, have fun 🙂
In case you don't want to make changes to a certain car, add the name of its .mdl to the "black list" in mod.lua of this fashion.
Update 1.9: Line designations must now support characters other than '(' and ')', and target designators now appear more robust on almost all machines, including MaikC's Bombardier Talent2 / Talent3 and ERXC's BVG F92.
For vehicle modders: By default, all labels with NEXT_STOP and LINE_NAME will be changed if they are located outside the vehicle (calculated using boundingInfo with a small margin). If you don't want a particular label to change, just add 'dontModify = true' to that label.
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