- Home-
- Transport Fever 2-
- Mods for Transport Fever 2-
- Real Industrial Chains 1.4

Real Industrial Chains 1.4
About This Mod
Overhaul of vanilla industrial chains
The original chains always seemed a bit simple and unrealistic, like plastic factories in the 1850s and metal tools made from planks.
So my goal was to make the gameplay more interesting, more complex, and more realistic; and all while not changing too much.
· No plastic until 1910, industries are being dynamically modernized to use plastic
· Complex freight
Chains· Large, heavy industries need fuel to function
· The entire graph of the chain is calculated in such a way that at the last stage of the industry produce 1200 items each
.· High compatibility with other mods
· Expanded industry is fully supported (not required)
· (hopefully) Well balanced and optimized
· Open for suggestions and fixes, See below for details
Initially started as a fix for a broken cargo injector at Col0Korn Industry Restored - Livestock and Slag (1943798417), but eventually developed into a full-scale overhaul of the industry.
Updated industries
· Oil well and refinery (2 capacities)
· Chemical Plant
1910:
·· 1 Oil -> 1 Plastic
· Steel mill
·· 2 Iron + 2 Coal > 1 Steel + 1 Slag
· Machine Building Plant
·· 2 Steel + 1 Boards + 1 Lubricants + 1 Industrial Tools + 1 Fuel -> 3 Machinery
1935:
·· 2 Steel + 1 Plastic + 1 Boards + 1 Lubricants + 1 Industrial Tools + 1 Fuel -> 3 machines
·· 2 Steel + 1 Bioplastics + 1 Boards + 1 Lubricants + 1 Lubricants + 1 Fuel -> 3 Machinery
· Factory
Building Materials·· 2 Stone + 2 Slag + 2 Boards + 1 Fuel -> 3 Building Materials
· Factory
·· 1 Steel + 1 Boards + 1 Lubricants + 1 Fuel + 1 Fuel -> 6 Tools
· Commodity factory
·· 1 Steel + 2 Boards + 2 Packing Materials + 1 Industrial Tools + 1 Fuel -> 2 Products
1915:
·· 1 Steel + 2 Plastic + 2 Boards + 2 Packing Materials + 1 Industrial Tools + 1 Fuel -> 3 Products
· Food industry
·· 2 Grain + 1 Cattle + 2 Packing Materials -> 3 Food
New industries
· Advanced Farm
·· 1 Slag -> 2 Grains
· Animal farm
·· 2 Grains -> 1 Livestock
· Bioplastic Chemical Plant
1930:
·· 2 Grains -> 1 Bioplastic
· Factory
Packing materials·· 2 Logs -> 2 Packing materials
1946:
·· 1 Log + 1 Plastic -> 2 Packing Materials
· · · 1 Log + 1 Bioplastic -> 2 Packaging Materials
· Factory
Lubricants·· 1 Oil -> 1 Lubricant
Materials· Factory
Industrial Tools·· 1 Steel + 1 Boards + 1 Lubricants + 1 Fuel -> 4 Industrial Tools
New cargo
· Livestock
· Slag
· Bioplastic
· Packaging materials
· Lubricants
· Industrial tools
Hints
· This mod can be used with both new and existing cards
·· all modified vanilla industries will be slowly updated onsite after loading
·· on existing maps, turn on dynamic industries, prepare as many lines as possible, or stop all freight lines, and wait for an appearance
new industries··· Make sure you don't lose money during this process, since you can only earn money on passenger lines
· Best to play on large cards with low and medium density industry
· Industries are updated throughout the map, the refresh cycle takes several minutes, depending on the number of builds on the map, so you won't see changes immediately after downloading or reaching
control year· It may seem that plastics and bioplastics are required at the same time, but in fact they are needed
just one of them· Start with simpler chains and first
focus on a limited set of cargo types· Prepare lines in advance, before the epochal years
· The plastic industry is gradually deployed, starting with the chemical plant in 1910
· Install partial chains before you can deliver all the required cargo, so you can still earn money from transportation
· Use cargo assemblies for easier distribution
.· Use realistic mixed freight trains to deliver goods directly from hub airports to large industries with
several production factors.· The chain schedule was created only to calculate the balance, you don't need to follow it
.· Enjoy the game and views!
Compatibility
· This mod has been designed with regard to
Compatibility· No files are replaced
· · Vanilla industries are updated with scripts
·· This mod completely overwrites the freight receipies (including the production facilities), the rest is updated on site or intact
··· This allows you to re-model industries and possibly something else
· · Sounds of some industries have been replaced by more logical or pleasant ones
· Added support for more than 5 cargo entrances
· Cargo injector for all new cargo, any fashion vehicles are supported
· All non-vanilla resources (mostly taken from missions) are packed with mod, in case they are ever removed from the files
Games· Mod has a very low impact on performance, the main cycle is spread over a considerable amount of time
· Supports dynamic industries as well as non-dynamic industries
·· Year-specific industries will operate correctly anyway
· Adding fashion safely, the only problem you will encounter is stopping your network due to all changes in chains
· Deleting this mod is not recommended as it will return all vanilla industries to their original state and all custom industries will be lost
·· Do not save the game if you accidentally deleted this mod! This will irreversibly break non-vanilla industries
Supported mod download order
You can use any of them or none, but you have to keep the order
· Expanded industry (1950013035)
·· I did the integration using my script
Industry updates·· The full load balance schedule is NOT calculated, but I've estimated it, so it should at least not disrupt the immersion in the use of both modes
·· A list of changed industries can be found in the readme repository
GitLab· Gas Plants (2469853004) [-1975]
· Real value chains (this one)
· More industry levels (1984839944)
· Industry workers 1.2[www.transportfever.net]
Known Issues and Limitations
· If you have 4 times the speed of sim card and 4 times the speed of calendar, your industries may not have time to raise the level of production between shifts
years· I didn't find a way to determine when a new industry is generated by dynamic industries, so this mod scans all buildings on the map, looking for industries with their assigned one
out of date year.· Scanning is very slow, so you only miss one frame at 500 frames per second. Yet it is still a workaround.
· If you know the best way to get and update newly created industries without having to scan the entire map, or how to enable field generation around advanced farms, please contact me in Steam, Telegram or GitLab (below)
Source code and installation without Steam
· This mod is available in the GitLab repository[gitlab.com]
· Repository is the main source of this fashion, all new versions are uploaded there first
· Download the repository and unpack Real_Industrial_Chains_1 into a folder
with your mods· Merge requests and problems are welcome
· Do not hesitate to ask technical details, I will answer when I have time
· Please open an issue for discussion before starting work on the MR.
· Do not upload this mod to third-party sites without a link to the repository
GitLab· You can use the code from this fashion in your mods, but please leave me the authorship.
Pustyaki
· This is my first experience with lua
· It took me two months to make this mod, which included studying lua and game mechanics, conducting historical studies and countless tests
· Feel free to share your screenshots and experiences with this mod in the Telegram[t.me] group
· I have reached the enchantment limit
Similar Mods/Addons
Skyrims Speed Tracking Mod1Mods for Transport Fever 2Transport Fever 2
Offers routes that vary in design and running costs and cover speeds of 20 to 600 km/h.Complete with...600
ICE1 Power and Traction Fix0Mods for Transport Fever 2Transport Fever 2
The change in power from the internal combustion engine to 9.6 MW in total (4.8 MW for each powertra...800
Materials Design Colors0Mods for Transport Fever 2Transport Fever 2
Less intense colors for lines and vehicles.In the fashion settings you can add up to 5 custom colors...1600
British Rail Sectors Class 35 'Hymek'0Mods for Transport Fever 2Transport Fever 2
What if? Did BR policy force a premature exit from diesel-hydraulic locomotives?Instead of being scr...000
Erie Railroad P850Mods for Transport Fever 2Transport Fever 2
Batman's holy smoke! Two fashions in a week?! OH!!! IT'S A FUNNY TIME TO QUOTE!!!"God is on the side...000
Darker Shades of Fever0Mods for Transport Fever 2Transport Fever 2
Dark Theme for TF2A remedy for obsessive whiteness that burns your eyes every time you try to edit/c...600
Advanced Statistics0Mods for Transport Fever 2Transport Fever 2
This mod will show you additional statistics and extensive information in the game.It can be added/r...700
Ingo textures - pavement1Mods for Transport Fever 2Transport Fever 2
Maud adds pavement textures to the game.I lacked the old cobbles and the natural pavement in this fo...200
Steel bridges TPF1 without supports0Mods for Transport Fever 2Transport Fever 2
TPF1 Unsupported steel bridge setAs requested by 🙂 - For this you will need a mod with columns incl...500
Additional capacity for older stations1Mods for Transport Fever 2Transport Fever 2
There are several stations available in the studio that were published before the total capacity fea...500
Colored Light Signals of the USA1Mods for Transport Fever 2Transport Fever 2
Lighting signals from the United StatesThis mod contains 3 more signals of a rather complex U.S. sig...000
FS Italian Binary Package0Mods for Transport Fever 2Transport Fever 2
Mod "Italian catenas", a basic package of catenas covering all epochs of the game. IMPORTANT: DomTra...000
City buildings: no end of the year0Mods for Transport Fever 2Transport Fever 2
Changes the availability of urban structures so that once a building becomes available, it remains a...200
Renault 4L F41Mods for Transport Fever 2Transport Fever 2
Fourgonnette 4L F4Capacity: 4 (food, tools, goods)Boot speed: adjustable with No bays2 options: mono...200
Steel bridges ported from TPF1 + Extra texture1Mods for Transport Fever 2Transport Fever 2
TPF1 Steel Bridge Kit - Someone has pointed out their absence. So here are the steel bridges from T...1300
Custom charges themeatbolhero0Mods for Transport Fever 2Transport Fever 2
Dependency for Meatball custom downloads.Asset versions are also included, all of which have been av...200
British Railway Presflo Cement Car0Mods for Transport Fever 2Transport Fever 2
Hello everyone,I would like to present my second fashion for TPF2. Here's a British cement railway c...000
Angier Type-3 Caterpillar1Mods for Transport Fever 2Transport Fever 2
Taiwan 3rd Rail Road for Subway※ It is a track fashion that fits my other fashions.※ Available: 1990...200
NSB Bo2b1Mods for Transport Fever 2Transport Fever 2
Norwegian bus NSB Bo2B with the name Co2b.Year since: 1909Year before: 1979Speed: 110 km/hWeight: 33...100