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- Expanded cargo requirements (6 per city)

Expanded cargo requirements (6 per city)
About This Mod
Briefly: This mod adds additional requirements to cities when creating maps for all base products.
Alternate versions:
> Static version - 4 units per city. (My Favorite)
> Static version - 6 items per city.
> Dynamic Version - 1850: 2 pcs., 1920: 4 pcs., 1990: 6 pcs.
> Progressive version - 1850: 2 food/construction, 1920: + tools/fuel, 1990: + goods/machines.
Compatibility:
Compatible with Magnetic Reaper’s industry diversity
- adding new resource chains and urban needs
Industry Compatibility Enhanced by Col0Korn
- Add new resource chains
Compatible with third-party mods that include housing needs will increase the amount of items needed by cities, additional industrial/commercial goods will remain within the maximum limit of 6 per city
Industry mods that use only basic urban supply products are compatible by default, but those that add products can be compatible by the fashion author - see details at the bottom of the description.
This mod is not compatible with other mods that make changes to townbuildingutil.lua
Known problem.
Currently, a larger view (city/icon name) does not show additional requirements, but when you click on a city, they are accepted (see screenshot). In fact, it doesn't matter, since you already know they'll take any of the available 😉 products, I believe it can be hard coded in the engine
Safely save game?
This mod is safe to save and can be added/removed at any time.
If the building is removed, just keep in mind that the additional requirements will remain in your cities until the buildings are modified/improved or replaced. If you add to an existing game, cities will need to evolve to start requiring new items.
Fashion Authors
Industry mod authors, especially those who add new products for urban consumption, can include a compatibility file so that the mod can use the new products simply by adding their products to the appropriate list. It can also be configured so that city buildings can produce items and residential buildings can produce items for demand/production, with various options.
Copy and edit the file below so it is in the same path in your fashion: res/scripts/expanded_industry.lua
The default file (with some comments) can be found:
Steam/steamapps/workshop/content/1066780/1940437537/res/scripts/expanded_industry.lua
The load order must have an extended load over any industry mod
1 - Extended cargo
2 - Industrial Fashion
This will override the defaults with the settings specified in your mod, however only one additional product mod will work at a time, although obviously may contain multiple new products
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