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- Patch for skills "Hunter's Instinct"

Patch for skills "Hunter's Instinct"
About This Mod
Many players have noticed that the Hunter Instinct skill does not increase damage even when all the skill conditions are met. This mod corrects the Hunter's Instinct skill by making it work as described.
How it works:
Description of vanilla skill (level 5):
"When your adrenaline score reaches its maximum, you gain 100% increased damage from critical hits on enemies of a particular type."
In fact, this should give +20% critical damage per skill level (+40% per 2nd level, and so on). But it seems the developers have forgotten to multiply by skill level and Hunter Instinct always gives +20% critical damage regardless of level. This means that in a vanilla game, the skill gives +20% of Crete damage at 5th level, just like at 1st level.
So it actually works in vanilla play, but it doesn't depend on the skill level. And the +20% Critical Damage bonus is simply too small to notice. This mod makes the Critical Damage Scale correct.
1.32 GOTY/nonGOTY compatible.
Installation:
With Nexus Mod Manager:
Boot with the NMM and simply activate the mod.
Manual:
Manually download and unpack the modHunterInstinctPatch folder into the Witcher 3 game directory
the mods folder (for example, D:\Games\The Witcher 3\mods). If the mods folder
does not exist, please create one.
Compatibility with other modes (script compilation error correction):
This mod changes playerWitcher.ws.
If you have another mod using playerWitcher.ws, you'll have to merge them.
Script Merger can help.
If Script Merger doesn't help, you can install it manually. It is very simple, you just need to edit one line in the text file.
To do this:
1. Navigate to the playerWitcher.ws file in mods that cause compatibility issues such as AutoLoot or MoreQuickSlots. It must be in the folder modName\content\scripts\game\playerfolder.
2. Open playerWitcher.ws in a text editor (Notepad++ or others).
3. Find the line below:
bonus += GetSkillAttributeValue(S_Alchemy_s07, theGame.params.CRITICAL_HIT_DAMAGE_BONUS, false, true);
If you can't find it, read the comments below.
4. Replace the found string with the string below:
bonus += GetSkillAttributeValue(S_Alchemy_s07, theGame.params.CRITICAL_HIT_DAMAGE_BONUS, false, true) * GetSkillLevel(S_Alchemy_s07);
5. Save the file.
Yes, everything is so simple that you can apply the patch without even downloading the file for it.
Finding a string (step 3) is difficult:
In fact, this is where the patch gets complicated. Try searching for a similar string because the intervals may be different in the fashion version. If you find a line, as in step 3, but at a different interval, such as "bonus+=GetSkillAttributeValue...", replace it. The spacing between the strings can be different, and it doesn't really matter. It should be around line 2200.
If you still can't find one... It looks like a simple merge doesn't work and needs a special compatible version.
How to check if it works:
If you installed it without any compatibility issues, it just works. Relax, you don't have to test it - I checked it for you.
If there were compatibility issues and you solved them using Script Merger or my guide to installing the mod, then it works at 90%. I still recommend ignoring the testing and enjoying the game. But if you really want to - well, put away all the gear except the sword, and turn off all skills, leaving only Hunter Instinct. Then take the silver sword and go fight the dogs. With a bad sword, dogs won't die easily, and you can check the damage.
Don't forget to remove the gear (only swords that increase the chance of Crete may remain). I strongly recommend that you ignore the real numbers and just check if the damage is increasing, because the Cretan math is very cunning.
By my calculation, the default critical damage is +45%. In addition, it appears that the developers have underplayed critical damage, and the damage bonus of +100% does not mean that the damage will be increased by 100%. It looks like the Critical Damage bonus works at 80% efficiency. Thus, with 100 base damage, +100% Crete damage bonus, you will have 100 + 100 * (45% + 100%) * 80% = 216 average Crete damage. It's a bit of a strange formula, but I have nothing to do with it. This mod only fixes the Hunter Instinct Crete bonus and does not affect the damage calculation developed by CD Project Red.
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