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Realism Mod (in development)

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Mod version:04.04.2026
Game version:04.04.2026
The mod has been successfully tested for the absence of viruses
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Teardown

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About This Mod

The expansion introduces a structural integrity system that responds to genuine physical principles: strong, swift, or powerful shocks can destroy structures, rather than simply triggering generic crash rules from the original Teardown game.


- Impulse-based destruction with updated physical model v2: objects are tracked. The effective impulse is regulated depending on the dimensions of the structure (small fragments and huge particles demonstrate a more believable behavior).

- The authenticity of components (0-100): the strength is set for each face; the angular damage is proportional to the component, because of which stronger materials are better resistant to turning.

- The density of the substance is taken into account: more pliable compositions accumulate stress below the limit more quickly, while harder compositions redistribute and relieve the load in other ways.

- Changing the size of holes for each substance (sliders: soft / moderate / solid; setting the parameter "soft" to 0 turns off the damage for pliable substances).

- Addition to the structural support when the option "filet with stationary resistance" is activated.

· The choice between detonation and destruction involves a resistance check.

- Fragments and dust with composition-sensitive particles; added effects for concrete, rubber and turf.

- Impulses after the break-off are smoothly limited relative to the effective threshold to prevent implausible launches with extreme masses.

- Compatibility: leave\_me\_alone, connected fixed objects, range of player machines.

- Stop: Realism can be activated or deactivated.

- Load is redistributed through subprograms to increase responsiveness.

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Game Version *

04.04.2026 (realism.zip)