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Mod storage size
About This Mod
You can specify custom sizes for different types of stores and containers.
The mod must be able to specify custom sizes for almost any type of storage that can be accessed in the game, such as plant boxes, vehicles, scanner rooms, etc. When you start a game, it saves a record of the storage type in a text file, so you can check the json file to see if it works for a particular storage.
the json file is created in the BepInExplugins\StorageSizeMod\container_types.json file when installed in the world and finds the types of repositories available in the game.
This file contains the following entries:
"EscapePod": {
"width": 4,.
"height": 8,.
"custom": false.
},.
To change the width and height values, edit the file and set custom to true. You can do this during the game, but you will have to exit the main menu and reload the save to see the changes.
If you are creating a storage type that is not already in the game, the entry for that storage type must be saved in a json text file.
Notes.
Some titles may look strange because they are generated based on real game objects:
"docking_luggage_01_bag4": {
"width": 3,.
"height": 3,.
"custom": false
},.
Aurora's duffel bag.
Cyclops lockers are numbered 1-5, so the size can be adjusted for each locker.
The exosuit vault file (prone suit) is shown as 6x2, but the game overrides this and uses 6x4 as the base in front of the storage module. If a custom storage size is specified, the specified size is used and a string is added for each installed storage module, as in a normal game.
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