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- S.T.A.L.K.E.R.: Shadow of Chernobyl “OGSR edit for Gunslinger”. MAUD

S.T.A.L.K.E.R.: Shadow of Chernobyl “OGSR edit for Gunslinger”. MAUD
About This Mod
All of these are divided into conveniently named and numbered folders so you can install what you need.
1. WP Balancing + Helmet. What is it for? I still have "Vietnamese memories" of being shot twice by a thug with a trimmed rifle at the OGSE, and my cloak half-strength dead. It's not that important, but those who played this game will remember the interesting feature of OGSER. I changed it a little, reducing the cost of the common costumes (I just changed the overall repair rate, which is the cost of the costume). The armor's power was taken from a similar suit in the CH and an improved version for obvious reasons.
Immunity is adjusted to be closer to the original.
The height of the jump is decreased (the height irritated me).
The bonus of bullet resistance of the exoskeleton is decreased. It is ridiculous that the protective parts of the torso and limbs of a rookie jacket are suddenly reduced below 60%, but this is just a frame, not a standard exoskeleton with a bunch of armor and cuffs/knees on the torso, as in the original. The usual defense is 5%, at Knight - 10%.
Removed reduced strength when using apithecs, bandages and antirad.
Added new helmets, now 5 types, as in the PO.
Icons for unique weapons (tactical assault rifle, shotgun) have been changed. It was decided to create more distinctive features, besides improved weapon icons. 2. there used to be no difference in appearance, but here we added some improvements and made it possible to model them yourself based on textures from Anomaly
3. mount rocket launchers for these most "tactical" weapons.
Disadvantages - I mentioned only the possibility of installing a grenade launcher under the barrel of the gun. Tactical grips remain and may look a little strange.
4. outdated dialog design. I must admit that until the middle of the game, I almost had tears in my eyes from the endless scrolling of dialog. The dialogs now occupy the entire length of the dialog box again as they used to.
5. Pistols can now be placed in the knife slot.
6. The inventory looked like an anomaly. Number of artifact boxes reduced from 13 to 12.
In the folders where the inventory is already built-in, spread the guns on the slots for repair, balance, helmet and knife.
Of course, I advise you to make a backup of your folder's game data just in case, because you upload it at your own risk. Personally, I was in a military warehouse, and the failure happened only when I pressed my head to try to change something (then it would return to its original form if you didn't get what you wanted).
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