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"Trading House" mod

2
Mod version:1.5 - 1.6
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Adds an interface for a trading house that allows colonists to receive notifications about the approach of a trading day and take part in an event.


How to use:

Once built, the Shopping House console will display a countdown to the next trading day. This interval can vary from 5 to 15 game days.

During the waiting period, players can auction items, captives, slaves or animals.

Only ONE item can be placed on each console. Each lot has its own auction term.

Available payment methods: Silver (silver) and Gold (gold). You can add new payment methods by editing an XML file.

The player can choose the preferred item categories to participate in the auction, or select "No" to ignore all item types.

Once the trade begins, the random faction leader will bet on items, increasing the price by a random amount for each increase.

The probability of raising the bid by other bidders is proportional to the current price. The higher the price, the lower the probability of further bets.


After the timer expires, if your pawn is the last to place a bet, the amount in the chosen payment method will be deducted from your resources in the area of reach of the trade beacon, and the item will be thrown within 20 cages from the trade console. If there are no suitable cells within the available radius, a random cell on the map will be selected.

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Game Version *

all (Trading House.zip)