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Survival Expanded - Safe Temperature mod

2
Mod version:1.4 - 1.5
Game version:1.4
The mod has been successfully tested for the absence of viruses
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About This Mod

The pawn will stop before it collapses and reach a safe temperature sooner.


This is an optimized version of the Safe Temperature mode:


Optimize.

Multiple enhancements are enabled. Removed references to objects and type conversions, checks are performed every 1000 ticks instead of each tick, the main code is not abstracted, the incorrectly nested code is fixed, the original method 'JobGiver_SeekSafeTemperature' is restored, in version 1.5 NULL check is added and TryGetAllowedCellInRegion is restored for user preferences. Also in version 1.5, JobGiver_SeekSafeTemperature was canceled and replaced with a prefix. The desired safe zone temperature range is now dynamic and depends on the severity of injury.


Changes to v1.5:

(until...) .

- Desired safety zones with high and low temperatures now have a dynamic reserve, depending on the need for safety. This bug was only detected when replaying Naked Violence 1.5.


Changes in the game from v1.4:

"Pawns don't stand in doorways anymore.

- Checks are carried out every 1/60 of the day instead of every tick.

- Restored original primary code to select safe zones when they are available.

"Range has been increased and the pawn is not seeking safe temperatures until it is halfway through to the initial level of gravity.

- Increased delay in safe areas to reduce "ping-pong" between safe areas.

Similar Mods/Addons

Game Version *

1.4 (Survival_Expanded_-_Safe_Temperature.zip)