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Medieval medicines. Medieval edition with major renovation

2
Mod version:1.4 - 1.5
Game version:1.4
The mod has been successfully tested for the absence of viruses
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About This Mod

Several mods were combined to create a separate mod for the Medieval Overhaul update.

Maud Nuno "Medieval Replacements" (Medieval medicines, Medieval prostheses and entosomy).

Awan's patch 'Chirurgie Patch (no longer available)' (for Nuno's Mods mods).

My own patch is 'Medieval Medicines Recipes Patch for Medieval Overhaul'.

All the credit for the original fashion and art assets belongs to Nuno.

 

- Medieval Prosthetics is a denture collection that combines reality and fantasy, giving you more options for dentures to run through the Middle Ages.

 

- Medieval Medicines are new drugs created as an alternative to herbal drugs. Their effects range from slightly better than herbal medicines to slightly better than industrial ones. They are designed to play medieval games.

 

- Also Nuno, Enthosomnia: Cryptoson in the Middle Ages. "Creates a sarcophagus filled with insect jelly and covered with complex, arcane waterways." An alternative to medieval cryptosne."

 


 

- Emerald is added as a material for Ambroisen limb prosthesis. These limbs are imbued with magical power. The magical properties of an emerald are the ingredients that make a prosthesis function as well as a natural limb.

 

- Thanks to the magical properties of the emeralds, Ambroisen's sensory dentures can restore sight, hearing and smell. It will not be the same as natural eyes, ears and nose, but will allow pawns to function almost normally. To do this, the cost of the components of the recipe has been increased.

 

- Prosthesis prescriptions should be as soft as possible and allow for the use of a variety of materials. (metal, wood, etc.).

 

- The components of the medieval prosthesis recipe have been updated to use basic MO components instead of industrial components.

 

- Research projects and tabs were reworked by Avan in the "Surgery" patch. The teaks of the workers needed to make prostheses and medicines were also altered in this patch.

 

- Added support for all alcohol items from Medieval Overhaul for use as ingredients in the manufacture of potions requiring alcohol; various alcohol items from Morrowrim - Alcohol Remade are also supported, but no fashion is required; wine from VFE Medieval Overhaul - Alcohol Remade - supported. Wines from VFE Medieval, Chemshine from VFE Settlers and Mead from VFE Vikings are also supported, but no mod is required.

 

- All medieval medicines can be made in the Laboratory of Medicine, Medieval workbench and Craftsman's Field.

 

- All medieval dentures can be made in the Medieval workbench and on the Field of the artisan.

 

- Limb prostheses must now conform to transhumanistic characteristics.

Similar Mods/Addons

Game Version *

1.4 (Medieval_Medicines_Medieval_Overhaul_Edition.zip)