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Smart Medicine mod

11
Mod version:1.1 - 1.5
Game version:1.1
The mod has been successfully tested for the absence of viruses
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About This Mod

Making smart use of medicines and options




Reserve drugs: Doctors use the drugs that patients and others have accumulated.


Drug stockpiles: Doctors can carry a certain amount of medicine with them at all times. They can also use the "Use" button to replenish their drug supply. During the treatment, the stock does not accumulate (the amount of drugs is set by the button on the "Equipment" tab in the colonist's inventory).


Minimum emergency medical situations are: (eg, bruising). Bleeding, infection, or scars are emergencies and require quality treatment.


Patients can be treated anywhere, even if there are no available beds.


Optimal drugs for surgery: The ability to use the best drugs for surgery regardless of other parameters.


Individual treatment for each wound: Right-click the wound in the list and specify the medicine to use for that wound. Note that, because wounds are treated in groups, setting this low does not mean "never use the best", but rather "don't bother using the best for the little guy - but if you need something else, use that" (also note that this effect is loaded and not saved afterwards).


Compatible with the pharmacist.

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Game Version *

1.1 (Smart_Medicine.zip)