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"Simple Prosthetics Rebalance" mod

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Mod version:1.4 - 1.5
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Have you ever wondered why a simple wooden pin is only 40% inferior to a real leg, whereas a cybernetic hand assembled by a mysterious superintelligence is only one and a half times superior to a natural one? I've figured this out and I'm offering a simple solution.


This mod consists of a set of patches that revise the balance of the effectiveness of prostheses and artificial organs in the base game and EPOE-Forked (with further expansion possibly to other mods). The goal is to make primitive prostheses more realistic in their characteristics, and high-tech - requiring more resources and effort to obtain.


Efficiency changes are as follows:


- Wooden dentures: from 60% to 40%

- Industrial prostheses: unchanged (80-85%)

- Bionics: 125% - 130%

- Advanced Bionics (from EPOE): 135% - 160%

- Archotechnological prosthetics: 150% - 200%


You can safely add or remove mods from existing saves.


Support mods at the moment:


EPOE-Forked

MSE 2

[SMP] Simple Archotech Implants

[FSF] Vanilla Bionics Expansion

Archotech Expanded (including prosthetic-only version)

Mod tested on the game versions: 1.4 and 1.5


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Game Version *

all (Simple Prosthetics Rebalance.zip)