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Research Data mod
About This Mod
How are other research fashions?
There are other good research mods, but some of them strongly influence the FPS at the end of the game. I wanted to make a lightweight mod that would make the research a little more interesting, would use Rimworld's own mechanics, and not just be behind the 24/7 research booth.
Maud.
This mod uses Rimworld's own mechanics. Simple research requires research documents, high-tech research data, and so on.
In the new research booth, you start by collecting samples from any source. They prepare samples for the study, write research papers, and collect data for the study.
Because the research requires documents and data, the pawns are forced not only to collect and write, but also to sit motionless in the research booth.
In addition, collecting samples requires two different skills, so you need either one good pawn who has several skills or several pawns who work together to collect samples in their skill areas.
Resources, multiple skills, and pawns are now needed to turn research into work, work efficiently, and understand how to use documents and data.
It takes time to gather resources and create samples, documents, and data, and even more time to research. Research bonuses, however, can be obtained through research stands, drug-like circuits, and new sample stands powered by hard-to-reach Arcotech analyzers. The actual rate of testing is often higher.
Stabilizing thoughts.
I'm just testing this mod myself and would like to hear your thoughts about the balance. I prefer vanilla balance, which requires a little more skill to use.
Compatibility.
New study: incompatible.
Should be in harmony with most other mods.
Grim furniture: a research desk.
Rim Effects: Main: Research Desk.
Research items (continued): research desk.
Other pluggable items: Advanced Multianalyzer.
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