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"Need Bar Overflow" mod
About This Mod
Pawns' needs can now exceed 100%.
In the original game, when a pawn eats a full portion of food, about 10%-20% of the food is wasted, as the hunger rate has already reached the 100% mark; the problem is exacerbated when children, modified races with reduced dimensions, or small animals are taken into account. Similarly, if a colonist wakes up and takes his daily dose of stimulants or Ya-yo, the effect is simply leveled. Avoiding this requires careful micro-monitoring or a complete refusal of food and medicine.
This mode allows you to temporarily exceed the limits of food and other needs. Chickens are now able to digest an entire shrub without losing nutrients. Large portions of food (with nutrients > 1) now also make sense. You can also set up a sleep schedule for your colonists, knowing that they will always get a maximum of +100% rest. Legendary armchair made of trumbofur fur and golden statue will also allow you to fully enjoy the comfort and beauty.
Pawns will still count 100% as their limit. They will therefore not actively attempt to fill the need scale beyond the measure when it is already in place. If the level of satiety is close to 100%, they will not eat (it will be necessary to feed forcefully to raise the level), and after reaching 100% of rest, immediately wake up (it will be necessary to force them to rest forcefully (other modes of forced rest are required) or use drugs to further increase the level of rest), and when they reach 100% of entertainment, stop playing (it is necessary to force them to rest (other modes are required) / use drugs to further increase entertainment).
Harmony is required.
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